organisation & splat changes

This commit is contained in:
2024-03-28 14:55:33 +00:00
parent d487af62b8
commit 0535f6df4c
347 changed files with 3579 additions and 1956 deletions

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using UnityEngine;
using UnityEditor;
public class FindMissingScripts : EditorWindow
{
[MenuItem("Window/FindMissingScripts")]
public static void ShowWindow()
{
EditorWindow.GetWindow(typeof(FindMissingScripts));
}
public void OnGUI()
{
if (GUILayout.Button("Find Missing Scripts in selected prefabs"))
{
FindInSelected();
}
}
private static void FindInSelected()
{
GameObject[] go = Selection.gameObjects;
int go_count = 0, components_count = 0, missing_count = 0;
foreach (GameObject g in go)
{
go_count++;
Component[] components = g.GetComponents<Component>();
for (int i = 0; i < components.Length; i++)
{
components_count++;
if (components[i] == null)
{
missing_count++;
string s = g.name;
Transform t = g.transform;
while (t.parent != null)
{
s = t.parent.name + "/" + s;
t = t.parent;
}
Debug.Log(s + " has an empty script attached in position: " + i, g);
}
}
}
Debug.Log(string.Format("Searched {0} GameObjects, {1} components, found {2} missing", go_count, components_count, missing_count));
}
}

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