organisation & splat changes
This commit is contained in:
46
Assets/1_DreCon/Editor/FindMissingScripts.cs
Normal file
46
Assets/1_DreCon/Editor/FindMissingScripts.cs
Normal file
@@ -0,0 +1,46 @@
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
public class FindMissingScripts : EditorWindow
|
||||
{
|
||||
[MenuItem("Window/FindMissingScripts")]
|
||||
public static void ShowWindow()
|
||||
{
|
||||
EditorWindow.GetWindow(typeof(FindMissingScripts));
|
||||
}
|
||||
|
||||
public void OnGUI()
|
||||
{
|
||||
if (GUILayout.Button("Find Missing Scripts in selected prefabs"))
|
||||
{
|
||||
FindInSelected();
|
||||
}
|
||||
}
|
||||
private static void FindInSelected()
|
||||
{
|
||||
GameObject[] go = Selection.gameObjects;
|
||||
int go_count = 0, components_count = 0, missing_count = 0;
|
||||
foreach (GameObject g in go)
|
||||
{
|
||||
go_count++;
|
||||
Component[] components = g.GetComponents<Component>();
|
||||
for (int i = 0; i < components.Length; i++)
|
||||
{
|
||||
components_count++;
|
||||
if (components[i] == null)
|
||||
{
|
||||
missing_count++;
|
||||
string s = g.name;
|
||||
Transform t = g.transform;
|
||||
while (t.parent != null)
|
||||
{
|
||||
s = t.parent.name + "/" + s;
|
||||
t = t.parent;
|
||||
}
|
||||
Debug.Log(s + " has an empty script attached in position: " + i, g);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Debug.Log(string.Format("Searched {0} GameObjects, {1} components, found {2} missing", go_count, components_count, missing_count));
|
||||
}
|
||||
}
|
||||
11
Assets/1_DreCon/Editor/FindMissingScripts.cs.meta
generated
Normal file
11
Assets/1_DreCon/Editor/FindMissingScripts.cs.meta
generated
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f0d934a6bc24a4ccc82186b44f16a343
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user