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camera updates

audio
Cailean Finn 8 months ago
parent
commit
1efc176061
  1. 94
      Assets/5_Scenes/DreconDemo.unity
  2. 43
      Assets/6_Splat/vfx graph/Wow.vfx
  3. 2
      Assets/8_Scripts/2_General/ActuationsSine.cs
  4. 2
      Assets/9_Models/Humanoid/SMPLX_Texture/smplx texture human actuations.mat
  5. 2
      Assets/9_Models/Objects/Materials/Ground Grey.mat
  6. 2
      Assets/ML-Agents/Timers/DreconDemo_timers.json

94
Assets/5_Scenes/DreconDemo.unity

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43
Assets/6_Splat/vfx graph/Wow.vfx

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2
Assets/8_Scripts/2_General/ActuationsSine.cs

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m_Camera.m_Lens.FieldOfView = mappedFOV;
float mappedVertex = Map(50f, 10f, -1, 1, sin);
float mappedVertex = Map(50f, 20f, -1, 1, sin);
m_ActuationsMaterial.SetFloat("Vector1_B2CC132F", mappedVertex);
}

2
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2
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2
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