fixed actuations camera
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@@ -143,7 +143,7 @@ public class CameraManager : MonoBehaviour
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m_Camera.cullingMask = m_Actuations;
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m_PoseCanvas.SetActive(false);
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m_BrainPose.SetActive(false);
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m_Rewards.SetActive(true);
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m_Rewards.SetActive(false);
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break;
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case "vc_Compare":
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m_BrainPose.SetActive(false);
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