vfx opacity adjusted
This commit is contained in:
6
Assets/5_Scenes/DreconDemo.unity
generated
6
Assets/5_Scenes/DreconDemo.unity
generated
@@ -445,7 +445,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 153031623}
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serializedVersion: 2
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m_LocalRotation: {x: -0.000011777699, y: 0.99844646, z: 0.05572048, w: -0.00006459193}
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m_LocalRotation: {x: -0.000011777459, y: 0.99844646, z: 0.05572048, w: -0.00006459623}
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m_LocalPosition: {x: 18.10261, y: 8.421116, z: 4.4883924}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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@@ -2290,7 +2290,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 882491594}
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serializedVersion: 2
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m_LocalRotation: {x: 0.4892265, y: 0.0019183395, z: -0.0010760742, w: 0.872154}
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m_LocalRotation: {x: 0.4892265, y: 0.0019183453, z: -0.0010760775, w: 0.87215406}
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m_LocalPosition: {x: 18.101963, y: 9.998964, z: -0.49403942}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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@@ -2576,7 +2576,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!114 &951379156
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MonoBehaviour:
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m_ObjectHideFlags: 0
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