actuation body added
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@@ -92,11 +92,11 @@ public class Body : MonoBehaviour
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var counter = 0;
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foreach (var bodyPart in bpDict.Values){
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m_NoiseX = Random.Range(-2, 2);
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m_NoiseY = Random.Range(-2, 2);
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m_NoiseZ = Random.Range(-2, 2);
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bodyPart.SetJointTargetRotation(m_NoiseX, m_NoiseY, m_NoiseZ);
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//bodyPart.SetJointStrength(1);
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m_NoiseX = Random.Range(-1, 1);
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m_NoiseY = Random.Range(-1, 1);
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m_NoiseZ = Random.Range(-1, 1);
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bodyPart.SetJointTargetRotation(t, 0, 0);
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bodyPart.SetJointStrength(1);
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counter++;
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}
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}
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