added incremental garbage collection

This commit is contained in:
2024-04-12 10:12:00 +01:00
parent 66abe8dfca
commit 40f3297d55
4 changed files with 14 additions and 14 deletions

View File

@@ -881,7 +881,7 @@ MonoBehaviour:
m_BlendUpdateMethod: 1
m_DefaultBlend:
m_Style: 1
m_Time: 3
m_Time: 0
m_CustomCurve:
serializedVersion: 2
m_Curve: []
@@ -1761,7 +1761,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 882491594}
serializedVersion: 2
m_LocalRotation: {x: 0.52918464, y: -0.000000026320045, z: 0.000000016414912, w: 0.8485067}
m_LocalRotation: {x: 0.52918464, y: 0.00000002632004, z: -0.00000001641491, w: 0.8485067}
m_LocalPosition: {x: 18.113062, y: 9.285504, z: -0.5535152}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
@@ -3816,7 +3816,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1955078056}
serializedVersion: 2
m_LocalRotation: {x: -0.0000005639385, y: 0.7132504, z: -0.7009093, w: -0.0000005738679}
m_LocalRotation: {x: 0.000000563939, y: 0.7132504, z: -0.7009093, w: 0.0000005738685}
m_LocalPosition: {x: 18.113062, y: 10.981609, z: -0.6314695}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
@@ -3840,7 +3840,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
m_IsActive: 1
--- !u!4 &2024068565
Transform:
m_ObjectHideFlags: 0
@@ -3879,7 +3879,7 @@ MonoBehaviour:
m_Bits: 1335
m_Environment:
serializedVersion: 2
m_Bits: 3135
m_Bits: 3127
m_CameraBlendMin: 3
m_CameraBlendMax: 4
m_CameraSwapMin: 7

View File

@@ -29,7 +29,7 @@ MonoBehaviour:
active: 1
quality:
m_OverrideState: 1
m_Value: 3
m_Value: 0
focusMode:
m_OverrideState: 1
m_Value: 2
@@ -53,22 +53,22 @@ MonoBehaviour:
m_Value: 30
m_NearSampleCount:
m_OverrideState: 1
m_Value: 8
m_Value: 3
m_NearMaxBlur:
m_OverrideState: 1
m_Value: 7
m_Value: 2
m_FarSampleCount:
m_OverrideState: 1
m_Value: 8
m_Value: 4
m_FarMaxBlur:
m_OverrideState: 1
m_Value: 2.72
m_Value: 5
m_Resolution:
m_OverrideState: 1
m_Value: 1
m_Value: 4
m_HighQualityFiltering:
m_OverrideState: 1
m_Value: 1
m_Value: 0
m_PhysicallyBased:
m_OverrideState: 1
m_Value: 0