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script subtitle fix

audio
Cailean Finn 7 months ago
parent
commit
494bbb501c
  1. 82
      Assets/5_Scenes/DreconDemo.unity
  2. 2
      Assets/8_Scripts/1_Managers/NarrationManager.cs
  3. 12
      Assets/8_Scripts/1_Managers/SubtitleManager.cs
  4. 2
      Assets/ML-Agents/Timers/DreconDemo_timers.json

82
Assets/5_Scenes/DreconDemo.unity

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m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
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2
Assets/8_Scripts/1_Managers/NarrationManager.cs

@ -59,7 +59,7 @@ public class NarrationManager : MonoBehaviour
// Coroutine for subtitles, when to start the next one after a delay // Coroutine for subtitles, when to start the next one after a delay
IEnumerator SubtitleWait() IEnumerator SubtitleWait()
{ {
m_SubtitileWaitTime = Random.Range(12.5f, 20f); m_SubtitileWaitTime = Random.Range(12.5f, 15f);
yield return new WaitForSeconds(m_SubtitileWaitTime); yield return new WaitForSeconds(m_SubtitileWaitTime);
updateSubtitle(); updateSubtitle();
} }

12
Assets/8_Scripts/1_Managers/SubtitleManager.cs

@ -69,15 +69,21 @@ public class SubtitleManager : MonoBehaviour
private IEnumerator ClearText(float waitTime, bool earlyStop) private IEnumerator ClearText(float waitTime, bool earlyStop)
{ {
var offset = (waitTime - m_TimeElapsed) * Random.Range(0.6f, 0.95f); var offset = (waitTime - m_TimeElapsed) * Random.Range(0.6f, 0.95f);
Debug.Log($"{offset}");
if(offset < 3) if (offset > 12.5)
{
offset = 10f;
}
if(offset < 5)
{ {
offset = Random.Range(5f, 7f); offset = Random.Range(5f, 7f);
} }
float earlyOffset = 0; float earlyOffset = 0;
if (!earlyStop) if (earlyStop)
{ {
earlyOffset = offset / Random.Range(2, 4); earlyOffset = offset / Random.Range(2, 4);
offset -= earlyOffset; offset -= earlyOffset;
@ -96,7 +102,7 @@ public class SubtitleManager : MonoBehaviour
var index = 0; var index = 0;
bool earlyStop = false; bool earlyStop = false;
if (Random.Range(0f, 10f) > 6) earlyStop = true; // if (Random.Range(0f, 10f) > 6) earlyStop = true;
yield return new WaitForSecondsRealtime(0); yield return new WaitForSecondsRealtime(0);
//m_Text.text = sentence; //m_Text.text = sentence;

2
Assets/ML-Agents/Timers/DreconDemo_timers.json

@ -1 +1 @@
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