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fps & camera adjs

audio
cailean 8 months ago
parent
commit
52b7649ffe
  1. 173
      Assets/5_Scenes/DreconDemo.unity
  2. 22
      Assets/8_Scripts/1_Managers/FPSManager.cs
  3. 11
      Assets/8_Scripts/1_Managers/FPSManager.cs.meta
  4. 2
      Assets/9_Models/Humanoid/SMPLX_Texture/smplx texture human actuations.mat
  5. 4
      Assets/9_Models/Humanoid/SMPLX_Texture/smplx texture human.mat
  6. 2
      Assets/ML-Agents/Timers/DreconDemo_timers.json
  7. 8
      Assets/StreamingAssets.meta

173
Assets/5_Scenes/DreconDemo.unity

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m_Children: [] m_Children: []

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Assets/8_Scripts/1_Managers/FPSManager.cs

@ -0,0 +1,22 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FPSManager : MonoBehaviour
{
// Start is called before the first frame update
public int m_FPS = 60;
void Awake()
{
Application.targetFrameRate = m_FPS;
}
// Update is called once per frame
void Update()
{
if (Application.targetFrameRate != m_FPS)
{
Application.targetFrameRate = m_FPS;
}
}
}

11
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Assets/9_Models/Humanoid/SMPLX_Texture/smplx texture human actuations.mat

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m_Floats: m_Floats:
- Boolean_43476D73: 1 - Boolean_43476D73: 1
- Boolean_D258FF8E: 0 - Boolean_D258FF8E: 0
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Assets/9_Models/Humanoid/SMPLX_Texture/smplx texture human.mat

@ -136,7 +136,7 @@ Material:
m_Floats: m_Floats:
- Boolean_43476D73: 1 - Boolean_43476D73: 1
- Boolean_D258FF8E: 0 - Boolean_D258FF8E: 0
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- _AORemapMin: 0 - _AORemapMin: 0
- _ATDistance: 1 - _ATDistance: 1
@ -168,7 +168,7 @@ Material:
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- _DissapearValue: 0.51575506 - _DissapearValue: 1
- _DoubleSidedEnable: 0 - _DoubleSidedEnable: 0
- _DoubleSidedGIMode: 0 - _DoubleSidedGIMode: 0
- _DoubleSidedNormalMode: 1 - _DoubleSidedNormalMode: 1

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