del disappear shader from target animation
This commit is contained in:
21
Assets/9_Models/Humanoid/SMPLX_Texture/pose.mat
generated
21
Assets/9_Models/Humanoid/SMPLX_Texture/pose.mat
generated
@@ -19,7 +19,8 @@ Material:
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: 2225
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stringTagMap: {}
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stringTagMap:
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MotionVector: User
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disabledShaderPasses:
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- TransparentDepthPrepass
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- TransparentDepthPostpass
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@@ -30,6 +31,11 @@ Material:
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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- Texture2D_4450AB74:
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m_Texture: {fileID: 28632447872294304, guid: cfe2f6982d41d43f1981909e78e77df2,
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type: 2}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _AnisotropyMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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@@ -128,6 +134,9 @@ Material:
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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- Boolean_43476D73: 0
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- Boolean_D258FF8E: 0
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- Vector1_B2CC132F: 58.72
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- _AORemapMax: 1
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- _AORemapMin: 0
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- _ATDistance: 1
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@@ -145,6 +154,7 @@ Material:
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- _Anisotropy: 0
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- _BlendMode: 0
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- _CoatMask: 0
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- _ConservativeDepthOffsetEnable: 0
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- _CullMode: 2
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- _CullModeForward: 2
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- _Cutoff: 0.5
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@@ -157,6 +167,8 @@ Material:
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- _DisplacementLockObjectScale: 1
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- _DisplacementLockTilingScale: 1
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- _DisplacementMode: 0
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- _Dissapear: 0
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- _DissapearValue: 0
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- _DoubleSidedEnable: 0
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- _DoubleSidedGIMode: 0
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- _DoubleSidedNormalMode: 1
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@@ -201,6 +213,7 @@ Material:
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- _ReceivesSSR: 1
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- _ReceivesSSRTransparent: 0
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- _RefractionModel: 0
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- _RenderQueueType: 1
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- _Smoothness: 0.5
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- _SmoothnessRemapMax: 1
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- _SmoothnessRemapMin: 0
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@@ -210,10 +223,12 @@ Material:
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- _SrcBlend: 1
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- _StencilRef: 0
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- _StencilRefDepth: 8
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- _StencilRefDistortionVec: 4
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- _StencilRefGBuffer: 10
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- _StencilRefMV: 40
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- _StencilWriteMask: 6
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- _StencilWriteMaskDepth: 9
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- _StencilWriteMaskDistortionVec: 4
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- _StencilWriteMaskGBuffer: 15
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- _StencilWriteMaskMV: 41
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- _SubsurfaceMask: 1
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@@ -241,9 +256,9 @@ Material:
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- _ZTestTransparent: 4
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- _ZWrite: 1
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m_Colors:
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- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
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- _BaseColor: {r: 1, g: 1, b: 0.7372549, a: 1}
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- _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 1, g: 1, b: 0.737255, a: 1}
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- _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0}
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- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
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- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
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@@ -33,7 +33,7 @@ Material:
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serializedVersion: 3
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m_TexEnvs:
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- Texture2D_4450AB74:
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m_Texture: {fileID: 2800000, guid: a8892f830876f50488e9bd05d6541488, type: 3}
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m_Texture: {fileID: 10307, guid: 0000000000000000f000000000000000, type: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _AnisotropyMap:
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@@ -143,7 +143,7 @@ Material:
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- Boolean_D258FF8E: 0
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- Vector1_21C41D02: 256
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- Vector1_6F288C5B: 0.5
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- Vector1_B2CC132F: 150
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- Vector1_B2CC132F: 60
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- Vector1_B9994903: 11
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- Vector1_E8746023: 16
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- _AORemapMax: 1
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