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a/Assets/MarathonEnvs/Scripts/Ragdoll004/RagDollAgent.cs +++ b/Assets/MarathonEnvs/Scripts/Ragdoll004/RagDollAgent.cs @@ -9,6 +9,7 @@ using ManyWorlds; using UnityEngine.Assertions; using System; +using Unity.Mathematics; public class RagDollAgent : Agent { @@ -55,6 +56,13 @@ public class RagDollAgent : Agent bool _hasAwake = false; MocapControllerArtanim _mocapControllerArtanim; + private float timer = 0f; + private float waitTime = 3f; + private bool waitStarted; + + private float x = 0; + private float y = 100; + void Awake() { if (RequestCamera && CameraTarget != null) @@ -157,6 +165,12 @@ public class RagDollAgent : Agent if (ignorActions) vectorAction = vectorAction.Select(x=>0f).ToArray(); int i = 0; + + var scale = 1f; + + x += Time.fixedDeltaTime * scale; + y += Time.fixedDeltaTime * scale; + foreach (var m in _motors) { if (m.isRoot) @@ -165,12 +179,36 @@ public class RagDollAgent : Agent continue; Vector3 targetNormalizedRotation = Vector3.zero; - if (m.twistLock == 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