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body fully implemented

audio
cailean 8 months ago
parent
commit
67792552dc
  1. 373
      Assets/5_Scenes/DreconDemo.unity
  2. 29
      Assets/5_Scenes/DreconDemo_Profiles/Camera Mound-Top.asset
  3. 1489
      Assets/7_Shaders/Vertex Snapping/Vertex Snapping Lit.shadergraph
  4. 29
      Assets/8_Scripts/2_General/Body.cs
  5. 4763
      Assets/9_Models/Humanoid/SMPLX Blend/SMPLX Body Actuations.prefab
  6. 7
      Assets/9_Models/Humanoid/SMPLX Blend/SMPLX Body Actuations.prefab.meta
  7. 455
      Assets/9_Models/Humanoid/SMPLX Blend/SMPLX Body.prefab
  8. 2
      Assets/9_Models/Humanoid/SMPLX Blend/SMPLX Body.prefab.meta
  9. 304
      Assets/9_Models/Humanoid/SMPLX_Texture/smplx texture human body.mat
  10. 8
      Assets/9_Models/Humanoid/SMPLX_Texture/smplx texture human body.mat.meta
  11. 2
      Assets/ML-Agents/Timers/DreconDemo_timers.json

373
Assets/5_Scenes/DreconDemo.unity

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public Transform m_Left_Hand;
public Transform m_Right_Arm; public Transform m_Right_Arm;
public Transform m_Right_Forearm; public Transform m_Right_Forearm;
public Transform m_Right_Hand;
[Range(-1, 1)] [Range(-1, 1)]
public float t; public float t;
public float m_NoiseSpeed;
private JointDriveController m_JDController; private JointDriveController m_JDController;
private void OnEnable() private void OnEnable()
@ -55,9 +58,12 @@ public class Body : MonoBehaviour
m_JDController.SetupBodyPart(m_Left_Arm); m_JDController.SetupBodyPart(m_Left_Arm);
m_JDController.SetupBodyPart(m_Left_Forearm); m_JDController.SetupBodyPart(m_Left_Forearm);
m_JDController.SetupBodyPart(m_Left_Hand);
m_JDController.SetupBodyPart(m_Right_Arm); m_JDController.SetupBodyPart(m_Right_Arm);
m_JDController.SetupBodyPart(m_Right_Forearm); m_JDController.SetupBodyPart(m_Right_Forearm);
m_JDController.SetupBodyPart(m_Right_Hand);
} }
m_NoiseX = Random.Range(-200, 200); m_NoiseX = Random.Range(-200, 200);
@ -92,13 +98,26 @@ public class Body : MonoBehaviour
var counter = 0; var counter = 0;
foreach (var bodyPart in bpDict.Values){ foreach (var bodyPart in bpDict.Values){
m_NoiseX = Random.Range(-1, 1);
m_NoiseY = Random.Range(-1, 1); bodyPart.SetJointTargetRotation(
m_NoiseZ = Random.Range(-1, 1); Mathf.Clamp( (Mathf.PerlinNoise((Time.time + counter + 1) * m_NoiseSpeed, (Time.time + counter + 4) * m_NoiseSpeed) + -0.5f) * 3f, -1, 1),
bodyPart.SetJointTargetRotation(t, 0, 0); Mathf.Clamp( (Mathf.PerlinNoise((Time.time + counter + 2) * m_NoiseSpeed, (Time.time + counter + 5) * m_NoiseSpeed) + -0.5f) * 3f, -1, 1),
Mathf.Clamp( (Mathf.PerlinNoise((Time.time + counter + 3) * m_NoiseSpeed, (Time.time + counter + 6) * m_NoiseSpeed) + -0.5f) * 3f, -1, 1)
);
bodyPart.SetJointStrength(1); bodyPart.SetJointStrength(1);
counter++; counter++;
} }
// foreach (var bodyPart in bpDict.Values){
// bodyPart.SetJointTargetRotation(
// t, t, t
// );
// bodyPart.SetJointStrength(1);
// counter++;
// }
} }
} }

4763
Assets/9_Models/Humanoid/SMPLX Blend/SMPLX Body Actuations.prefab

File diff suppressed because it is too large

7
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@ -1016,7 +1171,7 @@ ConfigurableJoint:
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