added sfx for fail & spawn

This commit is contained in:
2024-04-29 15:52:09 +01:00
parent a4de1e1104
commit 7934c4d031
8 changed files with 78 additions and 13 deletions

View File

@@ -70,6 +70,9 @@ public class RagDollAgent : Agent
public delegate void OnMoveToNextModelDelegate();
public static OnMoveToNextModelDelegate m_MoveToNextModel;
public delegate void OnAgentFailDelegate();
public static OnAgentFailDelegate m_AgentFail;
void Awake()
{
if (RequestCamera && CameraTarget != null)
@@ -238,10 +241,13 @@ public class RagDollAgent : Agent
m_Temp = m_TerrainCollider.excludeLayers;
m_TerrainCollider.excludeLayers = m_ExcludeLayer;
}
m_AgentFail?.Invoke();
}
timer += Time.fixedDeltaTime;
if (timer >= waitTime)
{
timer = 0;