added sfx for fail & spawn
This commit is contained in:
46
Assets/5_Scenes/DreconDemo.unity
generated
46
Assets/5_Scenes/DreconDemo.unity
generated
@@ -918,7 +918,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 320225263}
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serializedVersion: 2
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m_LocalRotation: {x: 0.38916615, y: 0.59320796, z: -0.58294386, w: 0.3960183}
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m_LocalRotation: {x: 0.3891641, y: 0.5932094, z: -0.5829452, w: 0.3960163}
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m_LocalPosition: {x: 17.78, y: 21.78, z: 3.06}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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@@ -1000,7 +1000,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 326736459}
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serializedVersion: 2
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m_LocalRotation: {x: -0.073961094, y: 0.9066138, z: 0.17882526, w: 0.3749702}
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m_LocalRotation: {x: -0.07396109, y: 0.9066138, z: 0.17882524, w: 0.37497023}
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m_LocalPosition: {x: 17.7008, y: 8.655965, z: -0.081218004}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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@@ -1188,11 +1188,11 @@ Camera:
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y: 0
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width: 1
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height: 1
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near clip plane: 0.1
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near clip plane: 0.01
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far clip plane: 5000
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field of view: 40
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orthographic: 1
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orthographic size: -0.34
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field of view: 31.1
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orthographic: 0
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orthographic size: 0.53
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m_Depth: -1
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m_CullingMask:
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serializedVersion: 2
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@@ -1216,8 +1216,8 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 330585543}
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serializedVersion: 2
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m_LocalRotation: {x: 0.38916615, y: 0.59320796, z: -0.58294386, w: 0.3960183}
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m_LocalPosition: {x: 17.78, y: 21.78, z: 3.06}
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m_LocalRotation: {x: -0.254152, y: 0.69070727, z: -0.6135771, w: -0.28610036}
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m_LocalPosition: {x: 22.891924, y: 9.244215, z: 4.6990404}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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@@ -2896,6 +2896,28 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 8c398b676a196214e9a3612ad50bcd56, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_BreathingSFX:
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Guid:
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Data1: -1481242929
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Data2: 1169120624
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Data3: 1069960612
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Data4: -1923918508
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Path: event:/Breathing
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m_RespawnSFX:
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Guid:
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Data1: -1445541287
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Data2: 1175949567
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Data3: -1595752824
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Data4: 741168962
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Path: event:/Respawn
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m_FailSFX:
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Guid:
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Data1: 686795103
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Data2: 1316461712
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Data3: -1064634706
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Data4: 766062146
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Path: event:/Fail
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m_Agent: {fileID: 1519799410}
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--- !u!1 &882491594
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GameObject:
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m_ObjectHideFlags: 0
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@@ -3003,7 +3025,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 882491594}
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serializedVersion: 2
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m_LocalRotation: {x: 0.49182287, y: 0.0021121474, z: -0.001193077, w: 0.8706919}
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m_LocalRotation: {x: 0.49182287, y: 0.0021121174, z: -0.00119306, w: 0.8706919}
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m_LocalPosition: {x: 18.100853, y: 10.155965, z: -0.48116565}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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@@ -4504,6 +4526,12 @@ Transform:
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m_Children: []
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &1519799410 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: 3332260817411020948, guid: 248e74dcdf41731459e829be7f230e47,
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type: 3}
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m_PrefabInstance: {fileID: 5430993456058346333}
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m_PrefabAsset: {fileID: 0}
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--- !u!1 &1531711171
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GameObject:
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m_ObjectHideFlags: 3
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