font added, sound rearranged
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276
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8
Assets/11_Font/EMNIST.mat.meta
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8
Assets/11_Font/EMNIST.mat.meta
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Assets/11_Font/EMNIST.otf
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BIN
Assets/11_Font/EMNIST.otf
LFS
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Binary file not shown.
21
Assets/11_Font/EMNIST.otf.meta
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21
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2094
Assets/11_Font/EMNISTsdf.asset
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2094
Assets/11_Font/EMNISTsdf.asset
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File diff suppressed because one or more lines are too long
8
Assets/11_Font/EMNISTsdf.asset.meta
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8
Assets/11_Font/EMNISTsdf.asset.meta
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2094
Assets/11_Font/EMNISTsdfmat.asset
generated
Normal file
2094
Assets/11_Font/EMNISTsdfmat.asset
generated
Normal file
File diff suppressed because one or more lines are too long
8
Assets/11_Font/EMNISTsdfmat.asset.meta
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21582
Assets/5_Scenes/DreconDemo.unity
generated
21582
Assets/5_Scenes/DreconDemo.unity
generated
File diff suppressed because it is too large
Load Diff
@@ -18,7 +18,7 @@ public class AudioManager : MonoBehaviour
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private void Start()
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{
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//StartSoundtrack();
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StartSoundtrack();
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Time.timeScale = .75f;
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}
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private Body CreateBody()
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{
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Vector3 spawnPos = this.transform.position;
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Vector3 spawnPos = new Vector3(this.transform.position.x + Random.Range(-0.5f, 0.5f), this.transform.position.y, this.transform.position.z + Random.Range(-0.5f, .5f));
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Body body = Instantiate(m_Rigidbody, spawnPos, new Quaternion(Random.Range(0, 180), Random.Range(0, 180), Random.Range(0, 180), Random.Range(0, 180)), m_Parent);
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body.m_Pelvis.gameObject.GetComponent<Rigidbody>().AddForce(new Vector3(1, 1, 1));
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|
||||
Reference in New Issue
Block a user