camera adj
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@@ -125,7 +125,7 @@ public class CameraManager : MonoBehaviour
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m_Camera.cullingMask = m_Agent;
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m_PoseCanvas.SetActive(false);
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m_BrainPose.SetActive(false);
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m_Rewards.SetActive(true);
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m_Rewards.SetActive(false);
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break;
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case "vc_Body":
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m_Camera.cullingMask = m_Bodies;
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@@ -14,4 +14,4 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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cameraWeight: 0.4
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cameraLayer: 0
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cut: 1
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cut: 0
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@@ -14,4 +14,4 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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cameraWeight: 0.4
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cameraLayer: 0
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cut: 0
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cut: 1
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