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camera adj

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Cailean Finn 7 months ago
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commit
89bc001bb9
  1. 152
      Assets/5_Scenes/DreconDemo.unity
  2. 2
      Assets/8_Scripts/1_Managers/CameraManager.cs
  3. 2
      Assets/8_Scripts/2_General/Scriptable Objects/Camera/ActutationsCamera.asset
  4. 2
      Assets/8_Scripts/2_General/Scriptable Objects/Camera/PoseCamera.asset
  5. 38
      Assets/LensOscillate.cs
  6. 11
      Assets/LensOscillate.cs.meta
  7. 2
      Assets/ML-Agents/Timers/DreconDemo_timers.json

152
Assets/5_Scenes/DreconDemo.unity

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2
Assets/8_Scripts/1_Managers/CameraManager.cs

@ -125,7 +125,7 @@ public class CameraManager : MonoBehaviour
m_Camera.cullingMask = m_Agent; m_Camera.cullingMask = m_Agent;
m_PoseCanvas.SetActive(false); m_PoseCanvas.SetActive(false);
m_BrainPose.SetActive(false); m_BrainPose.SetActive(false);
m_Rewards.SetActive(true); m_Rewards.SetActive(false);
break; break;
case "vc_Body": case "vc_Body":
m_Camera.cullingMask = m_Bodies; m_Camera.cullingMask = m_Bodies;

2
Assets/8_Scripts/2_General/Scriptable Objects/Camera/ActutationsCamera.asset

@ -14,4 +14,4 @@ MonoBehaviour:
m_EditorClassIdentifier: m_EditorClassIdentifier:
cameraWeight: 0.4 cameraWeight: 0.4
cameraLayer: 0 cameraLayer: 0
cut: 1 cut: 0

2
Assets/8_Scripts/2_General/Scriptable Objects/Camera/PoseCamera.asset

@ -14,4 +14,4 @@ MonoBehaviour:
m_EditorClassIdentifier: m_EditorClassIdentifier:
cameraWeight: 0.4 cameraWeight: 0.4
cameraLayer: 0 cameraLayer: 0
cut: 0 cut: 1

38
Assets/LensOscillate.cs

@ -0,0 +1,38 @@
using Cinemachine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LensOscillate : MonoBehaviour
{
public CinemachineVirtualCamera m_VirtualCamera;
public float m_Speed;
[SerializeField]
private float m_FOV;
private float m_SineValue = 0;
private float m_Time;
// Update is called once per frame
void Update()
{
m_Time += Time.fixedDeltaTime;
m_SineValue = Mathf.Sin(m_Time * m_Speed);
m_FOV = Map(m_SineValue, -1, 1, 0.2f, 0.45f);
m_VirtualCamera.m_Lens.OrthographicSize = m_FOV;
}
private float Map(float x, float x1, float x2, float y1, float y2)
{
var m = (y2 - y1) / (x2 - x1);
var c = y1 - m * x1; // point of interest: c is also equal to y2 - m * x2, though float math might lead to slightly different results.
return m * x + c;
}
}

11
Assets/LensOscillate.cs.meta

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 2192701eda8335047b86c6af5a77cd53
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

2
Assets/ML-Agents/Timers/DreconDemo_timers.json

@ -1 +1 @@
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