ciruclar loop added for bodies & camera updates
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12
Assets/8_Scripts/2_General/RotationOffset.cs
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12
Assets/8_Scripts/2_General/RotationOffset.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class RotationOffset : MonoBehaviour
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{
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private float m_Speed = 2.5f;
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private void FixedUpdate()
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{
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transform.RotateAround(transform.parent.transform.position, Vector3.up, m_Speed * Time.fixedDeltaTime);
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}
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}
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11
Assets/8_Scripts/2_General/RotationOffset.cs.meta
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Assets/8_Scripts/2_General/RotationOffset.cs.meta
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serializedVersion: 2
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