splat added to working dir

This commit is contained in:
2024-04-02 13:55:27 +01:00
parent b90aefbf59
commit 914f1c8b79
38 changed files with 31850 additions and 2 deletions

8
jp.keijiro.splat-vfx/Editor.meta generated Normal file
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using UnityEngine;
using UnityEditor;
namespace SplatVfx.Editor {
[CustomEditor(typeof(SplatData))]
public sealed class SplatDataInspector : UnityEditor.Editor
{
public override void OnInspectorGUI()
{
var count = ((SplatData)target).SplatCount;
EditorGUILayout.LabelField("Splat Count", $"{count:N0}");
}
}
} // namespace SplatVfx.Editor

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using Unity.Burst;
using Unity.Mathematics;
using UnityEngine;
using UnityEngine.VFX;
using UnityEngine.VFX.Utility;
using UnityEditor;
using UnityEditor.AssetImporters;
using UnityEditor.Experimental;
using System;
using System.IO;
using System.Runtime.InteropServices;
namespace SplatVfx.Editor {
[ScriptedImporter(1, "splat"), BurstCompile]
public sealed class SplatImporter : ScriptedImporter
{
#region ScriptedImporter implementation
public override void OnImportAsset(AssetImportContext context)
{
var data = ImportAsSplatData(context.assetPath);
var prefab = CreatePrefab(data);
context.AddObjectToAsset("prefab", prefab);
context.AddObjectToAsset("data", data);
context.SetMainObject(prefab);
}
#endregion
#region Prefab construction
const string DefaultVfxPath = "Packages/jp.keijiro.splat-vfx/VFX/Splat.vfx";
GameObject CreatePrefab(SplatData data)
{
var go = new GameObject();
var vfx = go.AddComponent<VisualEffect>();
vfx.visualEffectAsset = EditorResources.Load<VisualEffectAsset>(DefaultVfxPath);
var binderBase = go.AddComponent<VFXPropertyBinder>();
var binder = binderBase.AddPropertyBinder<VFXSplatDataBinder>();
binder.SplatData = data;
return go;
}
#endregion
#region Reader implementation
SplatData ImportAsSplatData(string path)
{
var data = ScriptableObject.CreateInstance<SplatData>();
data.name = Path.GetFileNameWithoutExtension(path);
var arrays = LoadDataArrays(path);
data.PositionArray = arrays.position;
data.AxisArray = arrays.axis;
data.ColorArray = arrays.color;
data.ReleaseGpuResources();
return data;
}
#pragma warning disable CS0649
struct ReadData
{
public float px, py, pz;
public float sx, sy, sz;
public byte r, g, b, a;
public byte rw, rx, ry, rz;
}
#pragma warning restore CS0649
(Vector3[] position, Vector3[] axis, Color[] color)
LoadDataArrays(string path)
{
var bytes = (Span<byte>)File.ReadAllBytes(path);
var count = bytes.Length / 32;
var source = MemoryMarshal.Cast<byte, ReadData>(bytes);
var position = new Vector3[count];
var axis = new Vector3[count * 3];
var color = new Color[count];
for (var i = 0; i < count; i++)
ParseReadData(source[i],
out position[i],
out axis[i * 3],
out axis[i * 3 + 1],
out axis[i * 3 + 2],
out color[i]);
return (position, axis, color);
}
[BurstCompile]
void ParseReadData(in ReadData src,
out Vector3 position,
out Vector3 axis1,
out Vector3 axis2,
out Vector3 axis3,
out Color color)
{
var rv = (math.float4(src.rx, src.ry, src.rz, src.rw) - 128) / 128;
var q = math.quaternion(-rv.x, -rv.y, rv.z, rv.w);
position = math.float3(src.px, src.py, -src.pz);
axis1 = math.mul(q, math.float3(src.sx, 0, 0));
axis2 = math.mul(q, math.float3(0, src.sy, 0));
axis3 = math.mul(q, math.float3(0, 0, src.sz));
color = (Vector4)math.float4(src.r, src.g, src.b, src.a) / 255;
}
#endregion
}
} // namespace SplatVfx.Editor

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jp.keijiro.splat-vfx/Runtime.meta generated Normal file
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using UnityEngine;
using System.Collections.Generic;
using System.Linq;
namespace SplatVfx {
public sealed class SplatData : ScriptableObject
{
#region Public properties
public int SplatCount => PositionArray.Length;
public GraphicsBuffer PositionBuffer => GetCachedBuffers().position;
public GraphicsBuffer AxisBuffer => GetCachedBuffers().axis;
public GraphicsBuffer ColorBuffer => GetCachedBuffers().color;
#endregion
#region Serialized data
[field:SerializeField] public Vector3[] PositionArray { get; set; }
[field:SerializeField] public Vector3[] AxisArray { get; set; }
[field:SerializeField] public Color[] ColorArray { get; set; }
#endregion
#region Public methods
public void ReleaseGpuResources()
{
_cachedBuffers.position?.Release();
_cachedBuffers.axis?.Release();
_cachedBuffers.color?.Release();
_cachedBuffers = (null, null, null);
}
#endregion
#region GPU resource management
(GraphicsBuffer position, GraphicsBuffer axis, GraphicsBuffer color)
_cachedBuffers;
static unsafe GraphicsBuffer NewBuffer<T>(int count) where T : unmanaged
=> new GraphicsBuffer(GraphicsBuffer.Target.Structured, count, sizeof(T));
(GraphicsBuffer position, GraphicsBuffer axis, GraphicsBuffer color)
GetCachedBuffers()
{
if (_cachedBuffers.position == null)
{
_cachedBuffers.position = NewBuffer<Vector3>(SplatCount);
_cachedBuffers.axis = NewBuffer<Vector3>(SplatCount * 3);
_cachedBuffers.color = NewBuffer<Color>(SplatCount);
_cachedBuffers.position.SetData(PositionArray);
_cachedBuffers.axis.SetData(AxisArray);
_cachedBuffers.color.SetData(ColorArray);
}
return _cachedBuffers;
}
#endregion
#region ScriptableObject implementation
void OnDisable() => ReleaseGpuResources();
#endregion
}
} // namespace SplatVfx

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using UnityEngine;
using UnityEngine.VFX;
using UnityEngine.VFX.Utility;
namespace SplatVfx {
[AddComponentMenu("VFX/Property Binders/Splat Data Binder")]
[VFXBinder("Splat Data")]
public sealed class VFXSplatDataBinder : VFXBinderBase
{
public SplatData SplatData = null;
public string SplatCountProperty
{ get => (string)_splatCountProperty;
set => _splatCountProperty = value; }
public string PositionBufferProperty
{ get => (string)_positionBufferProperty;
set => _positionBufferProperty = value; }
public string AxisBufferProperty
{ get => (string)_axisBufferProperty;
set => _axisBufferProperty = value; }
public string ColorBufferProperty
{ get => (string)_colorBufferProperty;
set => _colorBufferProperty = value; }
[VFXPropertyBinding("System.UInt32"), SerializeField]
ExposedProperty _splatCountProperty = "SplatCount";
[VFXPropertyBinding("UnityEngine.GraphicsBuffer"), SerializeField]
ExposedProperty _positionBufferProperty = "PositionBuffer";
[VFXPropertyBinding("UnityEngine.GraphicsBuffer"), SerializeField]
ExposedProperty _axisBufferProperty = "AxisBuffer";
[VFXPropertyBinding("UnityEngine.GraphicsBuffer"), SerializeField]
ExposedProperty _colorBufferProperty = "ColorBuffer";
public override bool IsValid(VisualEffect component)
=> SplatData != null &&
component.HasUInt(_splatCountProperty) &&
component.HasGraphicsBuffer(_positionBufferProperty) &&
component.HasGraphicsBuffer(_axisBufferProperty) &&
component.HasGraphicsBuffer(_colorBufferProperty);
public override void UpdateBinding(VisualEffect component)
{
component.SetUInt(_splatCountProperty, (uint)SplatData.SplatCount);
component.SetGraphicsBuffer(_positionBufferProperty, SplatData.PositionBuffer);
component.SetGraphicsBuffer(_axisBufferProperty, SplatData.AxisBuffer);
component.SetGraphicsBuffer(_colorBufferProperty, SplatData.ColorBuffer);
}
public override string ToString()
=> $"Splat Data : {_splatCountProperty}, {_positionBufferProperty}, "
+ $"{_axisBufferProperty}, {_colorBufferProperty}";
}
} // namespace SplatVfx

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{
"author": "Keijiro Takahashi",
"dependencies": {},
"description": "3D Gaussian Splatting support for VFX Graph",
"displayName": "Splat VFX",
"keywords": [ "unity" ],
"license": "Unlicense",
"name": "jp.keijiro.splat-vfx",
"repository": "github:keijiro/SplatVFX",
"unity": "2023.1",
"unityRelease": "0f1",
"version": "0.0.1"
}

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