Browse Source

updated cameras + end episode threshold

audio
cailean 7 months ago
parent
commit
bfa4c7ec63
  1. 5
      Assets/10_Materials/Moloch Body.mat
  2. 3
      Assets/3_MarathonEnvs/Scripts/Ragdoll004/RagDollAgent.cs
  3. 372
      Assets/5_Scenes/DreconDemo.unity
  4. 1
      Assets/8_Scripts/1_Managers/SubtitleManager.cs
  5. 6
      Assets/8_Scripts/2_General/Body.cs
  6. 2
      Assets/9_Models/Humanoid/SMPLX Blend/SMPLX Body Actuations.prefab
  7. 25
      Assets/9_Models/Humanoid/SMPLX_Texture/smplx texture human.mat
  8. 2
      Assets/ML-Agents/Timers/DreconDemo_timers.json

5
Assets/10_Materials/Moloch Body.mat

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3
Assets/3_MarathonEnvs/Scripts/Ragdoll004/RagDollAgent.cs

@ -226,7 +226,8 @@ public class RagDollAgent : Agent
AddReward(_dReConRewards.Reward); AddReward(_dReConRewards.Reward);
// if (_dReConRewards.HeadHeightDistance > 0.5f || _dReConRewards.Reward < 1f) // if (_dReConRewards.HeadHeightDistance > 0.5f || _dReConRewards.Reward < 1f)
if (_dReConRewards.HeadHeightDistance > 0.75f || _dReConRewards.Reward <= 0f)
if (_dReConRewards.HeadHeightDistance > 0.75f) //|| _dReConRewards.Reward <= 0f)
{ {
if (!dontResetOnZeroReward) if (!dontResetOnZeroReward)

372
Assets/5_Scenes/DreconDemo.unity

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1
Assets/8_Scripts/1_Managers/SubtitleManager.cs

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private IEnumerator ClearText(float waitTime, bool earlyStop) private IEnumerator ClearText(float waitTime, bool earlyStop)
{ {
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Debug.Log($"{offset}");
if (offset > 12.5) if (offset > 12.5)
{ {

6
Assets/8_Scripts/2_General/Body.cs

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bodyPart.SetJointStrength(1); bodyPart.SetJointStrength(1);

2
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25
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2
Assets/ML-Agents/Timers/DreconDemo_timers.json

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