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added spawner for humanoid

main
cailean 9 months ago
parent
commit
cce1010497
  1. 8
      Assets/10_Materials.meta
  2. 14
      Assets/10_Materials/Slippery Surface.physicMaterial
  3. 8
      Assets/10_Materials/Slippery Surface.physicMaterial.meta
  4. 619
      Assets/5_Scenes/DreconDemo.unity
  5. 17
      Assets/5_Scenes/DreconDemo/HDRP Base.asset
  6. 29
      Assets/8_Scripts/2_General/Body.cs
  7. 11
      Assets/8_Scripts/2_General/Body.cs.meta
  8. 58
      Assets/8_Scripts/2_General/SpawnRB.cs
  9. 11
      Assets/8_Scripts/2_General/SpawnRB.cs.meta
  10. 8
      Assets/9_Models/Humanoid/SMPLX.meta
  11. 2212
      Assets/9_Models/Humanoid/SMPLX/basicModel_m_lbs_10_207_0_v1.0.2 (1).prefab
  12. 7
      Assets/9_Models/Humanoid/SMPLX/basicModel_m_lbs_10_207_0_v1.0.2 (1).prefab.meta
  13. BIN
      Assets/9_Models/Humanoid/SMPLX/basicModel_m_lbs_10_207_0_v1.0.2.fbx
  14. 109
      Assets/9_Models/Humanoid/SMPLX/basicModel_m_lbs_10_207_0_v1.0.2.fbx.meta
  15. 2
      Assets/ML-Agents/Timers/DreconDemo_timers.json
  16. 2
      jp.keijiro.splat-vfx/VFX/ProjectSplat.vfxblock

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using System.Collections;
using System.Collections.Generic;
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using UnityEngine.Pool;
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{
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public Transform m_Pelvis;
public int m_DespawnTimer;
private void OnEnable()
{
StartCoroutine(DespawnTimer());
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public void SetPool(ObjectPool<Body> pool)
{
m_Pool = pool;
}
IEnumerator DespawnTimer()
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yield return new WaitForSecondsRealtime(m_DespawnTimer);
m_Pool.Release(this);
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using System.Collections;
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StartCoroutine(Spawn());
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