added splats & vertex snapping shader

This commit is contained in:
2024-03-25 16:49:08 +00:00
parent 5a566fb98a
commit d487af62b8
47 changed files with 39424 additions and 42 deletions

View File

@@ -21,18 +21,20 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: BlueJoints
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_Shader: {fileID: -6465566751694194690, guid: 8da30c3b74c073944b750388446f9e0c,
type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _DISABLE_SSR_TRANSPARENT
m_InvalidKeywords:
- _NORMALMAP_TANGENT_SPACE
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: 2225
stringTagMap: {}
stringTagMap:
MotionVector: User
disabledShaderPasses:
- TransparentDepthPrepass
- TransparentDepthPostpass
@@ -43,6 +45,10 @@ Material:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- Texture2D_4450AB74:
m_Texture: {fileID: 2800000, guid: b6a6551ec416c408e9353670dc7e6635, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _AnisotropyMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -181,6 +187,18 @@ Material:
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- Boolean_193028D2: 0
- Boolean_3F1A8DAB: 1
- Boolean_43476D73: 1
- Boolean_7165A49C: 1
- Boolean_85059BBE: 1
- Boolean_8BBF99CD: 1
- Boolean_D258FF8E: 1
- Vector1_21C41D02: 1024
- Vector1_6F288C5B: 1
- Vector1_B2CC132F: 80
- Vector1_B9994903: 11.45
- Vector1_E8746023: 80
- _AORemapMax: 1
- _AORemapMin: 0
- _ATDistance: 1
@@ -205,6 +223,7 @@ Material:
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _CoatMask: 0
- _ConservativeDepthOffsetEnable: 0
- _Cull: 2
- _CullMode: 2
- _CullModeForward: 2
@@ -274,6 +293,8 @@ Material:
- _ReceivesSSR: 1
- _ReceivesSSRTransparent: 0
- _RefractionModel: 0
- _RenderQueueType: 1
- _RequireSplitLighting: 0
- _Smoothness: 0.5
- _SmoothnessRemapMax: 1
- _SmoothnessRemapMin: 0
@@ -286,10 +307,12 @@ Material:
- _SrcBlendAlpha: 1
- _StencilRef: 0
- _StencilRefDepth: 8
- _StencilRefDistortionVec: 4
- _StencilRefGBuffer: 10
- _StencilRefMV: 40
- _StencilWriteMask: 6
- _StencilWriteMaskDepth: 9
- _StencilWriteMaskDistortionVec: 4
- _StencilWriteMaskGBuffer: 15
- _StencilWriteMaskMV: 41
- _SubsurfaceMask: 1
@@ -320,6 +343,8 @@ Material:
- _ZTestTransparent: 4
- _ZWrite: 1
m_Colors:
- Color_2E5415DE: {r: 1, g: 1, b: 1, a: 0}
- Vector2_8044833E: {r: 10, g: 10, b: 0, a: 0}
- _BaseColor: {r: 0, g: 0.58620685, b: 1, a: 1}
- _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0}
- _Color: {r: 0, g: 0.58620685, b: 1, a: 1}

View File

@@ -21,18 +21,20 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: BlueSurface
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_Shader: {fileID: -6465566751694194690, guid: 8da30c3b74c073944b750388446f9e0c,
type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _DISABLE_SSR_TRANSPARENT
m_InvalidKeywords:
- _NORMALMAP_TANGENT_SPACE
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: 2225
stringTagMap: {}
stringTagMap:
MotionVector: User
disabledShaderPasses:
- TransparentDepthPrepass
- TransparentDepthPostpass
@@ -43,6 +45,10 @@ Material:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- Texture2D_4450AB74:
m_Texture: {fileID: 2800000, guid: b6a6551ec416c408e9353670dc7e6635, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _AnisotropyMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -107,10 +113,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MSAOTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Main_Texture:
m_Texture: {fileID: 10300, guid: 0000000000000000f000000000000000, type: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MaskMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -155,6 +169,14 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Texture2DAsset_3de7a834d791474d8fb0dd6f9a7d0a4e_Out_0_Texture2D:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Texture2DAsset_47242cf72d2c4518aee9b4847b53d07f_Out_0_Texture2D:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ThicknessMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -181,6 +203,19 @@ Material:
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- Boolean_193028D2: 0
- Boolean_3F1A8DAB: 0
- Boolean_43476D73: 1
- Boolean_7165A49C: 0
- Boolean_85059BBE: 1
- Boolean_8BBF99CD: 0
- Boolean_D258FF8E: 0
- Vector1_21C41D02: 256
- Vector1_6F288C5B: 0.5
- Vector1_B2CC132F: 50
- Vector1_B9994903: 11
- Vector1_E8746023: 10
- _AO: 1
- _AORemapMax: 1
- _AORemapMin: 0
- _ATDistance: 1
@@ -197,6 +232,7 @@ Material:
- _AlphaRemapMin: 0
- _AlphaSrcBlend: 1
- _AlphaToMask: 0
- _Alpha_Clip: 0.5
- _Anisotropy: 0
- _Blend: 0
- _BlendMode: 0
@@ -205,6 +241,7 @@ Material:
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _CoatMask: 0
- _ConservativeDepthOffsetEnable: 0
- _Cull: 2
- _CullMode: 2
- _CullModeForward: 2
@@ -251,6 +288,7 @@ Material:
- _IridescenceMask: 1
- _IridescenceThickness: 1
- _LinkDetailsWithBase: 1
- _Lock_Size: 0.004
- _MaterialID: 1
- _Metallic: 0
- _MetallicRemapMax: 0
@@ -274,6 +312,8 @@ Material:
- _ReceivesSSR: 1
- _ReceivesSSRTransparent: 0
- _RefractionModel: 0
- _RenderQueueType: 1
- _RequireSplitLighting: 0
- _Smoothness: 0.5
- _SmoothnessRemapMax: 1
- _SmoothnessRemapMin: 0
@@ -286,10 +326,12 @@ Material:
- _SrcBlendAlpha: 1
- _StencilRef: 0
- _StencilRefDepth: 8
- _StencilRefDistortionVec: 4
- _StencilRefGBuffer: 10
- _StencilRefMV: 40
- _StencilWriteMask: 6
- _StencilWriteMaskDepth: 9
- _StencilWriteMaskDistortionVec: 4
- _StencilWriteMaskGBuffer: 15
- _StencilWriteMaskMV: 41
- _SubsurfaceMask: 1
@@ -315,11 +357,15 @@ Material:
- _UseEmissiveIntensity: 0
- _UseShadowThreshold: 0
- _WorkflowMode: 1
- _X_Snap: 80
- _Y_Snap: 20
- _ZTestDepthEqualForOpaque: 3
- _ZTestGBuffer: 4
- _ZTestTransparent: 4
- _ZWrite: 1
m_Colors:
- Color_2E5415DE: {r: 1, g: 1, b: 1, a: 0}
- Vector2_8044833E: {r: 1, g: 1, b: 0, a: 0}
- _BaseColor: {r: 0, g: 0.42068955, b: 1, a: 1}
- _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0}
- _Color: {r: 0, g: 0.42068952, b: 1, a: 1}
@@ -330,9 +376,11 @@ Material:
- _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1}
- _InvPrimScale: {r: 1, g: 1, b: 0, a: 0}
- _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
- _Offset: {r: 0, g: 0, b: 0, a: 0}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
- _Tiling: {r: 1, g: 1, b: 0, a: 0}
- _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1}
- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}

View File

@@ -19,7 +19,8 @@ Material:
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: 2225
stringTagMap: {}
stringTagMap:
MotionVector: User
disabledShaderPasses:
- TransparentDepthPrepass
- TransparentDepthPostpass
@@ -30,6 +31,10 @@ Material:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- Texture2D_4450AB74:
m_Texture: {fileID: 2800000, guid: b6a6551ec416c408e9353670dc7e6635, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _AnisotropyMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -128,6 +133,18 @@ Material:
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- Boolean_193028D2: 0
- Boolean_3F1A8DAB: 0
- Boolean_43476D73: 1
- Boolean_7165A49C: 1
- Boolean_85059BBE: 1
- Boolean_8BBF99CD: 1
- Boolean_D258FF8E: 0
- Vector1_21C41D02: 256
- Vector1_6F288C5B: 0.5
- Vector1_B2CC132F: 40
- Vector1_B9994903: 11
- Vector1_E8746023: 40
- _AORemapMax: 1
- _AORemapMin: 0
- _ATDistance: 1
@@ -145,6 +162,7 @@ Material:
- _Anisotropy: 0
- _BlendMode: 0
- _CoatMask: 0
- _ConservativeDepthOffsetEnable: 0
- _CullMode: 2
- _CullModeForward: 2
- _Cutoff: 0.5
@@ -201,7 +219,9 @@ Material:
- _ReceivesSSR: 1
- _ReceivesSSRTransparent: 0
- _RefractionModel: 0
- _Smoothness: 0.5
- _RenderQueueType: 1
- _RequireSplitLighting: 0
- _Smoothness: 0
- _SmoothnessRemapMax: 1
- _SmoothnessRemapMin: 0
- _SpecularAAScreenSpaceVariance: 0.1
@@ -210,10 +230,12 @@ Material:
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- _StencilRef: 0
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- _StencilRefDistortionVec: 4
- _StencilRefGBuffer: 10
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- _StencilWriteMaskDepth: 9
- _StencilWriteMaskDistortionVec: 4
- _StencilWriteMaskGBuffer: 15
- _StencilWriteMaskMV: 41
- _SubsurfaceMask: 1
@@ -241,6 +263,8 @@ Material:
- _ZTestTransparent: 4
- _ZWrite: 1
m_Colors:
- Color_2E5415DE: {r: 1, g: 1, b: 1, a: 0}
- Vector2_8044833E: {r: 1, g: 1, b: 0, a: 0}
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}