added splats & vertex snapping shader

This commit is contained in:
2024-03-25 16:49:08 +00:00
parent 5a566fb98a
commit d487af62b8
47 changed files with 39424 additions and 42 deletions

View File

@@ -19,7 +19,8 @@ Material:
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: 2225
stringTagMap: {}
stringTagMap:
MotionVector: User
disabledShaderPasses:
- TransparentDepthPrepass
- TransparentDepthPostpass
@@ -30,6 +31,10 @@ Material:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- Texture2D_4450AB74:
m_Texture: {fileID: 2800000, guid: b6a6551ec416c408e9353670dc7e6635, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _AnisotropyMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -128,6 +133,18 @@ Material:
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- Boolean_193028D2: 0
- Boolean_3F1A8DAB: 0
- Boolean_43476D73: 1
- Boolean_7165A49C: 1
- Boolean_85059BBE: 1
- Boolean_8BBF99CD: 1
- Boolean_D258FF8E: 0
- Vector1_21C41D02: 256
- Vector1_6F288C5B: 0.5
- Vector1_B2CC132F: 40
- Vector1_B9994903: 11
- Vector1_E8746023: 40
- _AORemapMax: 1
- _AORemapMin: 0
- _ATDistance: 1
@@ -145,6 +162,7 @@ Material:
- _Anisotropy: 0
- _BlendMode: 0
- _CoatMask: 0
- _ConservativeDepthOffsetEnable: 0
- _CullMode: 2
- _CullModeForward: 2
- _Cutoff: 0.5
@@ -201,7 +219,9 @@ Material:
- _ReceivesSSR: 1
- _ReceivesSSRTransparent: 0
- _RefractionModel: 0
- _Smoothness: 0.5
- _RenderQueueType: 1
- _RequireSplitLighting: 0
- _Smoothness: 0
- _SmoothnessRemapMax: 1
- _SmoothnessRemapMin: 0
- _SpecularAAScreenSpaceVariance: 0.1
@@ -210,10 +230,12 @@ Material:
- _SrcBlend: 1
- _StencilRef: 0
- _StencilRefDepth: 8
- _StencilRefDistortionVec: 4
- _StencilRefGBuffer: 10
- _StencilRefMV: 40
- _StencilWriteMask: 6
- _StencilWriteMaskDepth: 9
- _StencilWriteMaskDistortionVec: 4
- _StencilWriteMaskGBuffer: 15
- _StencilWriteMaskMV: 41
- _SubsurfaceMask: 1
@@ -241,6 +263,8 @@ Material:
- _ZTestTransparent: 4
- _ZWrite: 1
m_Colors:
- Color_2E5415DE: {r: 1, g: 1, b: 1, a: 0}
- Vector2_8044833E: {r: 1, g: 1, b: 0, a: 0}
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}