Browse Source

added splats & vertex snapping shader

master
cailean 7 months ago
parent
commit
d487af62b8
  1. 2
      Assets/ML-Agents/Timers/DreconDemo_timers.json
  2. 31
      Assets/MarathonEnvs/Agents/Characters/MarathonMan004/BlueJoints.mat
  3. 54
      Assets/MarathonEnvs/Agents/Characters/MarathonMan004/BlueSurface.mat
  4. 28
      Assets/MarathonEnvs/Textures/ground.mat
  5. 23315
      Assets/Scenes/DreconDemo.unity
  6. 48
      Assets/Scenes/DreconDemo/HDRP.asset
  7. 8
      Assets/Shaders.meta
  8. 300
      Assets/Shaders/Demo.mat
  9. 8
      Assets/Shaders/Demo.mat.meta
  10. 3138
      Assets/Shaders/Demo.shadergraph
  11. 10
      Assets/Shaders/Demo.shadergraph.meta
  12. 8
      Assets/Shaders/HLSL.meta
  13. 118
      Assets/Shaders/HLSL/CustomLighting.hlsl
  14. 9
      Assets/Shaders/HLSL/CustomLighting.hlsl.meta
  15. 3
      Assets/Shaders/cginc.meta
  16. 44
      Assets/Shaders/cginc/DitheringPatterns.cginc
  17. 3
      Assets/Shaders/cginc/DitheringPatterns.cginc.meta
  18. 129
      Assets/Shaders/cginc/voronoi.cginc
  19. 3
      Assets/Shaders/cginc/voronoi.cginc.meta
  20. 8
      Assets/Splat.meta
  21. BIN
      Assets/Splat/Rocks.splat
  22. 10
      Assets/Splat/Rocks.splat.meta
  23. 7225
      Assets/Splat/Wow.vfx
  24. 7
      Assets/Splat/Wow.vfx.meta
  25. 8
      Assets/Subgraphs.meta
  26. 709
      Assets/Subgraphs/AffineTextureMapping.shadersubgraph
  27. 10
      Assets/Subgraphs/AffineTextureMapping.shadersubgraph.meta
  28. 875
      Assets/Subgraphs/CalculateAdditionalLights.shadersubgraph
  29. 10
      Assets/Subgraphs/CalculateAdditionalLights.shadersubgraph.meta
  30. 1106
      Assets/Subgraphs/CalculateLighting.shadersubgraph
  31. 10
      Assets/Subgraphs/CalculateLighting.shadersubgraph.meta
  32. 1787
      Assets/Subgraphs/CalculateMainLight.shadersubgraph
  33. 10
      Assets/Subgraphs/CalculateMainLight.shadersubgraph.meta
  34. 160
      Assets/Subgraphs/CameraClipping.shadersubgraph
  35. 10
      Assets/Subgraphs/CameraClipping.shadersubgraph.meta
  36. 161
      Assets/Subgraphs/ColorPrecision.shadersubgraph
  37. 10
      Assets/Subgraphs/ColorPrecision.shadersubgraph.meta
  38. 993
      Assets/Subgraphs/DirectSpecular.shadersubgraph
  39. 10
      Assets/Subgraphs/DirectSpecular.shadersubgraph.meta
  40. 497
      Assets/Subgraphs/GetMainLight.shadersubgraph
  41. 10
      Assets/Subgraphs/GetMainLight.shadersubgraph.meta
  42. 149
      Assets/Subgraphs/UV_Pixelation.shadersubgraph
  43. 10
      Assets/Subgraphs/UV_Pixelation.shadersubgraph.meta
  44. 191
      Assets/Subgraphs/VertexJitter.shadersubgraph
  45. 10
      Assets/Subgraphs/VertexJitter.shadersubgraph.meta
  46. 1
      Packages/manifest.json
  47. 6
      Packages/packages-lock.json

2
Assets/ML-Agents/Timers/DreconDemo_timers.json

@ -1 +1 @@
{"count":1,"self":59.678252799999996,"total":62.869367,"children":{"InitializeActuators":{"count":1,"self":0.0010012,"total":0.0010012,"children":null},"InitializeSensors":{"count":1,"self":0.0005067,"total":0.0005067,"children":null},"AgentSendState":{"count":4458,"self":0.0315929,"total":0.6286042,"children":{"CollectObservations":{"count":2229,"self":0.5639502,"total":0.5639502,"children":null},"WriteActionMask":{"count":2229,"self":0.0070531,"total":0.0070531,"children":null},"RequestDecision":{"count":2229,"self":0.026008,"total":0.026008,"children":null}}},"DecideAction":{"count":4458,"self":1.5871525,"total":1.5871525,"children":null},"AgentAct":{"count":4458,"self":0.9738523,"total":0.9738523,"children":null}},"gauges":{"DReCon-v0.CumulativeReward":{"count":5,"max":778.2797,"min":21.0106335,"runningAverage":273.151947,"value":250.163727,"weightedAverage":214.010147}},"metadata":{"timer_format_version":"0.1.0","start_time_seconds":"1711122166","unity_version":"2022.3.5f1","command_line_arguments":"C:\\Program Files\\Unity\\Hub\\Editor\\2022.3.5f1\\Editor\\Unity.exe -projectPath C:\\Users\\caile\\Desktop\\drecon-unity","communication_protocol_version":"1.5.0","com.unity.ml-agents_version":"2.0.1","scene_name":"DreconDemo","end_time_seconds":"1711122228"}} {"count":1,"self":86.6465728,"total":94.567531699999989,"children":{"InitializeActuators":{"count":3,"self":0.0015083,"total":0.0015083,"children":null},"InitializeSensors":{"count":3,"self":0.0010003,"total":0.0010003,"children":null},"AgentSendState":{"count":7117,"self":0.058375399999999994,"total":2.4519433999999998,"children":{"CollectObservations":{"count":10677,"self":2.365414,"total":2.3654139,"children":null},"WriteActionMask":{"count":10677,"self":0.0085711,"total":0.0085711,"children":null},"RequestDecision":{"count":10677,"self":0.019583,"total":0.019583,"children":null}}},"DecideAction":{"count":7117,"self":2.7565068,"total":2.7565067,"children":null},"AgentAct":{"count":7117,"self":2.7100017999999997,"total":2.7100017999999997,"children":null}},"gauges":{"DReCon-v0.CumulativeReward":{"count":2574,"max":1018.91522,"min":3.14188123,"runningAverage":6.19673443,"value":409.7774,"weightedAverage":167.984955}},"metadata":{"timer_format_version":"0.1.0","start_time_seconds":"1711385217","unity_version":"2022.3.5f1","command_line_arguments":"C:\\Program Files\\Unity\\Hub\\Editor\\2022.3.5f1\\Editor\\Unity.exe -projectpath C:\\Users\\caile\\Desktop\\Projects\\24_3-Moloch\\2_Unity\\Expeirments\\Drecon2022 -useHub -hubIPC -cloudEnvironment production -licensingIpc LicenseClient-caile -hubSessionId 9e5c7e88-9604-402f-ad48-475fd854c868 -accessToken pC8n14FNPq0EjahWPrlmE5BUQMVDGzZog3jpk7j5ikA005f","communication_protocol_version":"1.5.0","com.unity.ml-agents_version":"2.0.1","scene_name":"DreconDemo","end_time_seconds":"1711385311"}}

31
Assets/MarathonEnvs/Agents/Characters/MarathonMan004/BlueJoints.mat

@ -21,18 +21,20 @@ Material:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_Name: BlueJoints m_Name: BlueJoints
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3} m_Shader: {fileID: -6465566751694194690, guid: 8da30c3b74c073944b750388446f9e0c,
type: 3}
m_Parent: {fileID: 0} m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0 m_ModifiedSerializedProperties: 0
m_ValidKeywords: m_ValidKeywords:
- _DISABLE_SSR_TRANSPARENT - _DISABLE_SSR_TRANSPARENT
m_InvalidKeywords:
- _NORMALMAP_TANGENT_SPACE - _NORMALMAP_TANGENT_SPACE
m_InvalidKeywords: []
m_LightmapFlags: 4 m_LightmapFlags: 4
m_EnableInstancingVariants: 0 m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0 m_DoubleSidedGI: 0
m_CustomRenderQueue: 2225 m_CustomRenderQueue: 2225
stringTagMap: {} stringTagMap:
MotionVector: User
disabledShaderPasses: disabledShaderPasses:
- TransparentDepthPrepass - TransparentDepthPrepass
- TransparentDepthPostpass - TransparentDepthPostpass
@ -43,6 +45,10 @@ Material:
m_SavedProperties: m_SavedProperties:
serializedVersion: 3 serializedVersion: 3
m_TexEnvs: m_TexEnvs:
- Texture2D_4450AB74:
m_Texture: {fileID: 2800000, guid: b6a6551ec416c408e9353670dc7e6635, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _AnisotropyMap: - _AnisotropyMap:
m_Texture: {fileID: 0} m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
@ -181,6 +187,18 @@ Material:
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
m_Ints: [] m_Ints: []
m_Floats: m_Floats:
- Boolean_193028D2: 0
- Boolean_3F1A8DAB: 1
- Boolean_43476D73: 1
- Boolean_7165A49C: 1
- Boolean_85059BBE: 1
- Boolean_8BBF99CD: 1
- Boolean_D258FF8E: 1
- Vector1_21C41D02: 1024
- Vector1_6F288C5B: 1
- Vector1_B2CC132F: 80
- Vector1_B9994903: 11.45
- Vector1_E8746023: 80
- _AORemapMax: 1 - _AORemapMax: 1
- _AORemapMin: 0 - _AORemapMin: 0
- _ATDistance: 1 - _ATDistance: 1
@ -205,6 +223,7 @@ Material:
- _ClearCoatMask: 0 - _ClearCoatMask: 0
- _ClearCoatSmoothness: 0 - _ClearCoatSmoothness: 0
- _CoatMask: 0 - _CoatMask: 0
- _ConservativeDepthOffsetEnable: 0
- _Cull: 2 - _Cull: 2
- _CullMode: 2 - _CullMode: 2
- _CullModeForward: 2 - _CullModeForward: 2
@ -274,6 +293,8 @@ Material:
- _ReceivesSSR: 1 - _ReceivesSSR: 1
- _ReceivesSSRTransparent: 0 - _ReceivesSSRTransparent: 0
- _RefractionModel: 0 - _RefractionModel: 0
- _RenderQueueType: 1
- _RequireSplitLighting: 0
- _Smoothness: 0.5 - _Smoothness: 0.5
- _SmoothnessRemapMax: 1 - _SmoothnessRemapMax: 1
- _SmoothnessRemapMin: 0 - _SmoothnessRemapMin: 0
@ -286,10 +307,12 @@ Material:
- _SrcBlendAlpha: 1 - _SrcBlendAlpha: 1
- _StencilRef: 0 - _StencilRef: 0
- _StencilRefDepth: 8 - _StencilRefDepth: 8
- _StencilRefDistortionVec: 4
- _StencilRefGBuffer: 10 - _StencilRefGBuffer: 10
- _StencilRefMV: 40 - _StencilRefMV: 40
- _StencilWriteMask: 6 - _StencilWriteMask: 6
- _StencilWriteMaskDepth: 9 - _StencilWriteMaskDepth: 9
- _StencilWriteMaskDistortionVec: 4
- _StencilWriteMaskGBuffer: 15 - _StencilWriteMaskGBuffer: 15
- _StencilWriteMaskMV: 41 - _StencilWriteMaskMV: 41
- _SubsurfaceMask: 1 - _SubsurfaceMask: 1
@ -320,6 +343,8 @@ Material:
- _ZTestTransparent: 4 - _ZTestTransparent: 4
- _ZWrite: 1 - _ZWrite: 1
m_Colors: m_Colors:
- Color_2E5415DE: {r: 1, g: 1, b: 1, a: 0}
- Vector2_8044833E: {r: 10, g: 10, b: 0, a: 0}
- _BaseColor: {r: 0, g: 0.58620685, b: 1, a: 1} - _BaseColor: {r: 0, g: 0.58620685, b: 1, a: 1}
- _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} - _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0}
- _Color: {r: 0, g: 0.58620685, b: 1, a: 1} - _Color: {r: 0, g: 0.58620685, b: 1, a: 1}

54
Assets/MarathonEnvs/Agents/Characters/MarathonMan004/BlueSurface.mat

@ -21,18 +21,20 @@ Material:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_Name: BlueSurface m_Name: BlueSurface
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3} m_Shader: {fileID: -6465566751694194690, guid: 8da30c3b74c073944b750388446f9e0c,
type: 3}
m_Parent: {fileID: 0} m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0 m_ModifiedSerializedProperties: 0
m_ValidKeywords: m_ValidKeywords:
- _DISABLE_SSR_TRANSPARENT - _DISABLE_SSR_TRANSPARENT
m_InvalidKeywords:
- _NORMALMAP_TANGENT_SPACE - _NORMALMAP_TANGENT_SPACE
m_InvalidKeywords: []
m_LightmapFlags: 4 m_LightmapFlags: 4
m_EnableInstancingVariants: 0 m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0 m_DoubleSidedGI: 0
m_CustomRenderQueue: 2225 m_CustomRenderQueue: 2225
stringTagMap: {} stringTagMap:
MotionVector: User
disabledShaderPasses: disabledShaderPasses:
- TransparentDepthPrepass - TransparentDepthPrepass
- TransparentDepthPostpass - TransparentDepthPostpass
@ -43,6 +45,10 @@ Material:
m_SavedProperties: m_SavedProperties:
serializedVersion: 3 serializedVersion: 3
m_TexEnvs: m_TexEnvs:
- Texture2D_4450AB74:
m_Texture: {fileID: 2800000, guid: b6a6551ec416c408e9353670dc7e6635, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _AnisotropyMap: - _AnisotropyMap:
m_Texture: {fileID: 0} m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
@ -107,10 +113,18 @@ Material:
m_Texture: {fileID: 0} m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
- _MSAOTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex: - _MainTex:
m_Texture: {fileID: 0} m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
- _Main_Texture:
m_Texture: {fileID: 10300, guid: 0000000000000000f000000000000000, type: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MaskMap: - _MaskMap:
m_Texture: {fileID: 0} m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
@ -155,6 +169,14 @@ Material:
m_Texture: {fileID: 0} m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
- _Texture2DAsset_3de7a834d791474d8fb0dd6f9a7d0a4e_Out_0_Texture2D:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Texture2DAsset_47242cf72d2c4518aee9b4847b53d07f_Out_0_Texture2D:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ThicknessMap: - _ThicknessMap:
m_Texture: {fileID: 0} m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
@ -181,6 +203,19 @@ Material:
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
m_Ints: [] m_Ints: []
m_Floats: m_Floats:
- Boolean_193028D2: 0
- Boolean_3F1A8DAB: 0
- Boolean_43476D73: 1
- Boolean_7165A49C: 0
- Boolean_85059BBE: 1
- Boolean_8BBF99CD: 0
- Boolean_D258FF8E: 0
- Vector1_21C41D02: 256
- Vector1_6F288C5B: 0.5
- Vector1_B2CC132F: 50
- Vector1_B9994903: 11
- Vector1_E8746023: 10
- _AO: 1
- _AORemapMax: 1 - _AORemapMax: 1
- _AORemapMin: 0 - _AORemapMin: 0
- _ATDistance: 1 - _ATDistance: 1
@ -197,6 +232,7 @@ Material:
- _AlphaRemapMin: 0 - _AlphaRemapMin: 0
- _AlphaSrcBlend: 1 - _AlphaSrcBlend: 1
- _AlphaToMask: 0 - _AlphaToMask: 0
- _Alpha_Clip: 0.5
- _Anisotropy: 0 - _Anisotropy: 0
- _Blend: 0 - _Blend: 0
- _BlendMode: 0 - _BlendMode: 0
@ -205,6 +241,7 @@ Material:
- _ClearCoatMask: 0 - _ClearCoatMask: 0
- _ClearCoatSmoothness: 0 - _ClearCoatSmoothness: 0
- _CoatMask: 0 - _CoatMask: 0
- _ConservativeDepthOffsetEnable: 0
- _Cull: 2 - _Cull: 2
- _CullMode: 2 - _CullMode: 2
- _CullModeForward: 2 - _CullModeForward: 2
@ -251,6 +288,7 @@ Material:
- _IridescenceMask: 1 - _IridescenceMask: 1
- _IridescenceThickness: 1 - _IridescenceThickness: 1
- _LinkDetailsWithBase: 1 - _LinkDetailsWithBase: 1
- _Lock_Size: 0.004
- _MaterialID: 1 - _MaterialID: 1
- _Metallic: 0 - _Metallic: 0
- _MetallicRemapMax: 0 - _MetallicRemapMax: 0
@ -274,6 +312,8 @@ Material:
- _ReceivesSSR: 1 - _ReceivesSSR: 1
- _ReceivesSSRTransparent: 0 - _ReceivesSSRTransparent: 0
- _RefractionModel: 0 - _RefractionModel: 0
- _RenderQueueType: 1
- _RequireSplitLighting: 0
- _Smoothness: 0.5 - _Smoothness: 0.5
- _SmoothnessRemapMax: 1 - _SmoothnessRemapMax: 1
- _SmoothnessRemapMin: 0 - _SmoothnessRemapMin: 0
@ -286,10 +326,12 @@ Material:
- _SrcBlendAlpha: 1 - _SrcBlendAlpha: 1
- _StencilRef: 0 - _StencilRef: 0
- _StencilRefDepth: 8 - _StencilRefDepth: 8
- _StencilRefDistortionVec: 4
- _StencilRefGBuffer: 10 - _StencilRefGBuffer: 10
- _StencilRefMV: 40 - _StencilRefMV: 40
- _StencilWriteMask: 6 - _StencilWriteMask: 6
- _StencilWriteMaskDepth: 9 - _StencilWriteMaskDepth: 9
- _StencilWriteMaskDistortionVec: 4
- _StencilWriteMaskGBuffer: 15 - _StencilWriteMaskGBuffer: 15
- _StencilWriteMaskMV: 41 - _StencilWriteMaskMV: 41
- _SubsurfaceMask: 1 - _SubsurfaceMask: 1
@ -315,11 +357,15 @@ Material:
- _UseEmissiveIntensity: 0 - _UseEmissiveIntensity: 0
- _UseShadowThreshold: 0 - _UseShadowThreshold: 0
- _WorkflowMode: 1 - _WorkflowMode: 1
- _X_Snap: 80
- _Y_Snap: 20
- _ZTestDepthEqualForOpaque: 3 - _ZTestDepthEqualForOpaque: 3
- _ZTestGBuffer: 4 - _ZTestGBuffer: 4
- _ZTestTransparent: 4 - _ZTestTransparent: 4
- _ZWrite: 1 - _ZWrite: 1
m_Colors: m_Colors:
- Color_2E5415DE: {r: 1, g: 1, b: 1, a: 0}
- Vector2_8044833E: {r: 1, g: 1, b: 0, a: 0}
- _BaseColor: {r: 0, g: 0.42068955, b: 1, a: 1} - _BaseColor: {r: 0, g: 0.42068955, b: 1, a: 1}
- _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} - _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0}
- _Color: {r: 0, g: 0.42068952, b: 1, a: 1} - _Color: {r: 0, g: 0.42068952, b: 1, a: 1}
@ -330,9 +376,11 @@ Material:
- _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1} - _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1}
- _InvPrimScale: {r: 1, g: 1, b: 0, a: 0} - _InvPrimScale: {r: 1, g: 1, b: 0, a: 0}
- _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0} - _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
- _Offset: {r: 0, g: 0, b: 0, a: 0}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1} - _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0} - _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
- _Tiling: {r: 1, g: 1, b: 0, a: 0}
- _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1} - _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1}
- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}

28
Assets/MarathonEnvs/Textures/ground.mat

@ -19,7 +19,8 @@ Material:
m_EnableInstancingVariants: 0 m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0 m_DoubleSidedGI: 0
m_CustomRenderQueue: 2225 m_CustomRenderQueue: 2225
stringTagMap: {} stringTagMap:
MotionVector: User
disabledShaderPasses: disabledShaderPasses:
- TransparentDepthPrepass - TransparentDepthPrepass
- TransparentDepthPostpass - TransparentDepthPostpass
@ -30,6 +31,10 @@ Material:
m_SavedProperties: m_SavedProperties:
serializedVersion: 3 serializedVersion: 3
m_TexEnvs: m_TexEnvs:
- Texture2D_4450AB74:
m_Texture: {fileID: 2800000, guid: b6a6551ec416c408e9353670dc7e6635, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _AnisotropyMap: - _AnisotropyMap:
m_Texture: {fileID: 0} m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
@ -128,6 +133,18 @@ Material:
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
m_Ints: [] m_Ints: []
m_Floats: m_Floats:
- Boolean_193028D2: 0
- Boolean_3F1A8DAB: 0
- Boolean_43476D73: 1
- Boolean_7165A49C: 1
- Boolean_85059BBE: 1
- Boolean_8BBF99CD: 1
- Boolean_D258FF8E: 0
- Vector1_21C41D02: 256
- Vector1_6F288C5B: 0.5
- Vector1_B2CC132F: 40
- Vector1_B9994903: 11
- Vector1_E8746023: 40
- _AORemapMax: 1 - _AORemapMax: 1
- _AORemapMin: 0 - _AORemapMin: 0
- _ATDistance: 1 - _ATDistance: 1
@ -145,6 +162,7 @@ Material:
- _Anisotropy: 0 - _Anisotropy: 0
- _BlendMode: 0 - _BlendMode: 0
- _CoatMask: 0 - _CoatMask: 0
- _ConservativeDepthOffsetEnable: 0
- _CullMode: 2 - _CullMode: 2
- _CullModeForward: 2 - _CullModeForward: 2
- _Cutoff: 0.5 - _Cutoff: 0.5
@ -201,7 +219,9 @@ Material:
- _ReceivesSSR: 1 - _ReceivesSSR: 1
- _ReceivesSSRTransparent: 0 - _ReceivesSSRTransparent: 0
- _RefractionModel: 0 - _RefractionModel: 0
- _Smoothness: 0.5 - _RenderQueueType: 1
- _RequireSplitLighting: 0
- _Smoothness: 0
- _SmoothnessRemapMax: 1 - _SmoothnessRemapMax: 1
- _SmoothnessRemapMin: 0 - _SmoothnessRemapMin: 0
- _SpecularAAScreenSpaceVariance: 0.1 - _SpecularAAScreenSpaceVariance: 0.1
@ -210,10 +230,12 @@ Material:
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#ifndef CUSTOM_LIGHTING_INCLUDED
#define CUSTOM_LIGHTING_INCLUDED
void MainLight_float(float3 WorldPos, out float3 Direction, out float3 Color, out float DistanceAtten, out float ShadowAtten)
{
#if SHADERGRAPH_PREVIEW
Direction = float3(0.5, 0.5, 0);
Color = 1;
DistanceAtten = 1;
ShadowAtten = 1;
#else
#if SHADOWS_SCREEN
float4 clipPos = TransformWorldToHClip(WorldPos);
float4 shadowCoord = ComputeScreenPos(clipPos);
#else
float4 shadowCoord = TransformWorldToShadowCoord(WorldPos);
#endif
Light mainLight = GetMainLight(shadowCoord);
Direction = mainLight.direction;
Color = mainLight.color;
DistanceAtten = mainLight.distanceAttenuation;
ShadowAtten = mainLight.shadowAttenuation;
#endif
}
void MainLight_half(float3 WorldPos, out half3 Direction, out half3 Color, out half DistanceAtten, out half ShadowAtten)
{
#if SHADERGRAPH_PREVIEW
Direction = half3(0.5, 0.5, 0);
Color = 1;
DistanceAtten = 1;
ShadowAtten = 1;
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#if SHADOWS_SCREEN
half4 clipPos = TransformWorldToHClip(WorldPos);
half4 shadowCoord = ComputeScreenPos(clipPos);
#else
half4 shadowCoord = TransformWorldToShadowCoord(WorldPos);
#endif
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Direction = mainLight.direction;
Color = mainLight.color;
DistanceAtten = mainLight.distanceAttenuation;
ShadowAtten = mainLight.shadowAttenuation;
#endif
}
void DirectSpecular_float(float3 Specular, float Smoothness, float3 Direction, float3 Color, float3 WorldNormal, float3 WorldView, out float3 Out)
{
#if SHADERGRAPH_PREVIEW
Out = 0;
#else
Smoothness = exp2(10 * Smoothness + 1);
WorldNormal = normalize(WorldNormal);
WorldView = SafeNormalize(WorldView);
Out = LightingSpecular(Color, Direction, WorldNormal, WorldView, float4(Specular, 0), Smoothness);
#endif
}
void DirectSpecular_half(half3 Specular, half Smoothness, half3 Direction, half3 Color, half3 WorldNormal, half3 WorldView, out half3 Out)
{
#if SHADERGRAPH_PREVIEW
Out = 0;
#else
Smoothness = exp2(10 * Smoothness + 1);
WorldNormal = normalize(WorldNormal);
WorldView = SafeNormalize(WorldView);
Out = LightingSpecular(Color, Direction, WorldNormal, WorldView,half4(Specular, 0), Smoothness);
#endif
}
void AdditionalLights_float(float3 SpecColor, float Smoothness, float3 WorldPosition, float3 WorldNormal, float3 WorldView, out float3 Diffuse, out float3 Specular)
{
float3 diffuseColor = 0;
float3 specularColor = 0;
#ifndef SHADERGRAPH_PREVIEW
Smoothness = exp2(10 * Smoothness + 1);
WorldNormal = normalize(WorldNormal);
WorldView = SafeNormalize(WorldView);
int pixelLightCount = GetAdditionalLightsCount();
for (int i = 0; i < pixelLightCount; ++i)
{
Light light = GetAdditionalLight(i, WorldPosition);
half3 attenuatedLightColor = light.color * (light.distanceAttenuation * light.shadowAttenuation);
diffuseColor += LightingLambert(attenuatedLightColor, light.direction, WorldNormal);
specularColor += LightingSpecular(attenuatedLightColor, light.direction, WorldNormal, WorldView, float4(SpecColor, 0), Smoothness);
}
#endif
Diffuse = diffuseColor;
Specular = specularColor;
}
void AdditionalLights_half(half3 SpecColor, half Smoothness, half3 WorldPosition, half3 WorldNormal, half3 WorldView, out half3 Diffuse, out half3 Specular)
{
half3 diffuseColor = 0;
half3 specularColor = 0;
#ifndef SHADERGRAPH_PREVIEW
Smoothness = exp2(10 * Smoothness + 1);
WorldNormal = normalize(WorldNormal);
WorldView = SafeNormalize(WorldView);
int pixelLightCount = GetAdditionalLightsCount();
for (int i = 0; i < pixelLightCount; ++i)
{
Light light = GetAdditionalLight(i, WorldPosition);
half3 attenuatedLightColor = light.color * (light.distanceAttenuation * light.shadowAttenuation);
diffuseColor += LightingLambert(attenuatedLightColor, light.direction, WorldNormal);
specularColor += LightingSpecular(attenuatedLightColor, light.direction, WorldNormal, WorldView, half4(SpecColor, 0), Smoothness);
}
#endif
Diffuse = diffuseColor;
Specular = specularColor;
}
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#ifndef DITHERING_PATTERNS_INCLUDED
#define DITHERING_PATTERNS_INCLUDED
float4x4 binary = float4x4
(
0 , 1 , 0 , 1 ,
1 , 0 , 1 , 0 ,
0 , 1 , 0 , 1 ,
1 , 0 , 1 , 0
);
float4x4 binaryDecimal = float4x4
(
0.23 , 0.2 , 0.6 , 0.2 ,
0.2 , 0.43 , 0.2 , 0.77,
0.88 , 0.2 , 0.87 , 0.2 ,
0.2 , 0.46 , 0.2 , 0
);
float4x4 dotted = float4x4
(
-4.0, 0.0, -3.0, 1.0,
2.0, -2.0, 3.0, -1.0,
-3.0, 1.0, -4.0, 0.0,
3.0, -1.0, 2.0, -2.0
);
float4x4 hatched = float4x4
(
1 , 0 , 0 , 1 ,
0 , 1 , 1 , 0 ,
0 , 1 , 1 , 0 ,
1 , 0 , 0 , 1
);
float4x4 mono = float4x4
(
1 , 1 , 1 , 1 ,
1 , 1 , 1 , 1 ,
1 , 1 , 1 , 1 ,
1 , 1 , 1 , 1
);
#endif

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//
// Noise Shader Library for Unity - https://github.com/keijiro/NoiseShader
//
// Original work (webgl-noise) Copyright (C) 2011 Stefan Gustavson
// Translation and modification was made by Keijiro Takahashi.
//
// This shader is based on the webgl-noise GLSL shader. For further details
// of the original shader, please see the following description from the
// original source code.
//
//
// GLSL textureless classic 2D noise "cnoise",
// with an RSL-style periodic variant "pnoise".
// Author: Stefan Gustavson ([email protected])
// Version: 2011-08-22
//
// Many thanks to Ian McEwan of Ashima Arts for the
// ideas for permutation and gradient selection.
//
// Copyright (c) 2011 Stefan Gustavson. All rights reserved.
// Distributed under the MIT license. See LICENSE file.
// https://github.com/ashima/webgl-noise
//
float4 mod(float4 x, float4 y)
{
return x - y * floor(x / y);
}
float4 mod289(float4 x)
{
return x - floor(x / 289.0) * 289.0;
}
float4 permute(float4 x)
{
return mod289(((x*34.0)+1.0)*x);
}
float4 taylorInvSqrt(float4 r)
{
return (float4)1.79284291400159 - r * 0.85373472095314;
}
float2 fade(float2 t) {
return t*t*t*(t*(t*6.0-15.0)+10.0);
}
// Classic Perlin noise
float cnoise(float2 P)
{
float4 Pi = floor(P.xyxy) + float4(0.0, 0.0, 1.0, 1.0);
float4 Pf = frac (P.xyxy) - float4(0.0, 0.0, 1.0, 1.0);
Pi = mod289(Pi); // To avoid truncation effects in permutation
float4 ix = Pi.xzxz;
float4 iy = Pi.yyww;
float4 fx = Pf.xzxz;
float4 fy = Pf.yyww;
float4 i = permute(permute(ix) + iy);
float4 gx = frac(i / 41.0) * 2.0 - 1.0 ;
float4 gy = abs(gx) - 0.5 ;
float4 tx = floor(gx + 0.5);
gx = gx - tx;
float2 g00 = float2(gx.x,gy.x);
float2 g10 = float2(gx.y,gy.y);
float2 g01 = float2(gx.z,gy.z);
float2 g11 = float2(gx.w,gy.w);
float4 norm = taylorInvSqrt(float4(dot(g00, g00), dot(g01, g01), dot(g10, g10), dot(g11, g11)));
g00 *= norm.x;
g01 *= norm.y;
g10 *= norm.z;
g11 *= norm.w;
float n00 = dot(g00, float2(fx.x, fy.x));
float n10 = dot(g10, float2(fx.y, fy.y));
float n01 = dot(g01, float2(fx.z, fy.z));
float n11 = dot(g11, float2(fx.w, fy.w));
float2 fade_xy = fade(Pf.xy);
float2 n_x = lerp(float2(n00, n01), float2(n10, n11), fade_xy.x);
float n_xy = lerp(n_x.x, n_x.y, fade_xy.y);
return 2.3 * n_xy;
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float pnoise(float2 P, float2 rep)
{
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float4 Pf = frac (P.xyxy) - float4(0.0, 0.0, 1.0, 1.0);
Pi = mod(Pi, rep.xyxy); // To create noise with explicit period
Pi = mod289(Pi); // To avoid truncation effects in permutation
float4 ix = Pi.xzxz;
float4 iy = Pi.yyww;
float4 fx = Pf.xzxz;
float4 fy = Pf.yyww;
float4 i = permute(permute(ix) + iy);
float4 gx = frac(i / 41.0) * 2.0 - 1.0 ;
float4 gy = abs(gx) - 0.5 ;
float4 tx = floor(gx + 0.5);
gx = gx - tx;
float2 g00 = float2(gx.x,gy.x);
float2 g10 = float2(gx.y,gy.y);
float2 g01 = float2(gx.z,gy.z);
float2 g11 = float2(gx.w,gy.w);
float4 norm = taylorInvSqrt(float4(dot(g00, g00), dot(g01, g01), dot(g10, g10), dot(g11, g11)));
g00 *= norm.x;
g01 *= norm.y;
g10 *= norm.z;
g11 *= norm.w;
float n00 = dot(g00, float2(fx.x, fy.x));
float n10 = dot(g10, float2(fx.y, fy.y));
float n01 = dot(g01, float2(fx.z, fy.z));
float n11 = dot(g11, float2(fx.w, fy.w));
float2 fade_xy = fade(Pf.xy);
float2 n_x = lerp(float2(n00, n01), float2(n10, n11), fade_xy.x);
float n_xy = lerp(n_x.x, n_x.y, fade_xy.y);
return 2.3 * n_xy;
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