user input del & pose camera fixed
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@@ -27,6 +27,7 @@ public class InputController : MonoBehaviour
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public Vector3 HorizontalDirection; // Normalized vector in direction of travel (assume right angle to floor)
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public bool UseHumanInput = true;
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public bool DemoMockIfNoInput = true; // Demo mock mode if no human input
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public bool m_IsTraining = false;
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float _delayUntilNextAction;
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float _timeUnillDemo;
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@@ -39,7 +40,8 @@ public class InputController : MonoBehaviour
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// Start is called before the first frame update
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void Awake()
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{
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UseHumanInput = !Academy.Instance.IsCommunicatorOn;
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if(m_IsTraining)
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UseHumanInput = !Academy.Instance.IsCommunicatorOn;
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_timeUnillDemo = 1f;
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}
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@@ -169,7 +171,7 @@ public class InputController : MonoBehaviour
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// keep power above deadzone as we handle that below
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power = kDeadzone + (power * (1f-kDeadzone));
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// 2 in 5 times we are going to stand still
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if (UnityEngine.Random.value < .4f)
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if (UnityEngine.Random.value < .5f)
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power = 0.001f;
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// float direction = UnityEngine.Random.Range(-Mathf.PI/8, Mathf.PI/8);
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// float power = UnityEngine.Random.Range(1f, 1f);
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