using Cinemachine; using System.Collections; using System.Collections.Generic; using UnityEngine; public class RotateCamera : MonoBehaviour { // Start is called before the first frame update public CinemachineVirtualCamera m_VirtualCamera; [SerializeField] private float m_Rotation; public float m_RotationSpeed; // Update is called once per frame void Update() { m_Rotation += Time.fixedDeltaTime * m_RotationSpeed; if (m_VirtualCamera != null) { m_VirtualCamera.GetCinemachineComponent().m_XAxis.Value = m_Rotation; } } }