using System.Collections; using System.Collections.Generic; using UnityEngine; using System.IO; using UnityEngine.Events; using Unity.VisualScripting; public class NarrationManager : MonoBehaviour { // Singleton Implementation // public static NarrationManager _instance { get; private set; } // Variables // private List m_scriptSlices = new List(); public TextAsset m_Filename; private string m_UnprocessedFile; private int m_ScriptIndex; private float m_SubtitileWaitTime = 8; // Unity Events // public delegate void onUpdateSubtitileDelegate(string subtitle, float waitTime); public static onUpdateSubtitileDelegate m_UpdateSubtitile; private void Awake() { if (_instance != null) Destroy(this); else _instance = this; } // Read in a text file, split into sentences, and add to list. void Start() { if (m_Filename != null) { m_UnprocessedFile = m_Filename.text; ParseSentences(); m_ScriptIndex = 0; StartCoroutine(WaitToStart()); } else { Debug.Log($"No filename given for script."); } } IEnumerator WaitToStart() { yield return new WaitForSecondsRealtime(5f); updateSubtitle(); } // Coroutine for subtitles, when to start the next one after a delay IEnumerator SubtitleWait() { m_SubtitileWaitTime = Random.Range(12.5f, 15f); yield return new WaitForSeconds(m_SubtitileWaitTime); updateSubtitle(); } private void CalculateVariableWaitTime(string sentence) { var temp = Mathf.Ceil(sentence.Length / 5); if (temp <= 0) { m_SubtitileWaitTime = 1; } else { m_SubtitileWaitTime = temp; } } // Increments to next index in list, and updates UI. void updateSubtitle() { if (m_ScriptIndex == m_scriptSlices.Count) m_ScriptIndex = 0; CalculateVariableWaitTime(m_scriptSlices[m_ScriptIndex]); DisplayText(m_scriptSlices[m_ScriptIndex]); m_ScriptIndex++; StartCoroutine(SubtitleWait()); } // Invokes a Unity Event which updates UI. private void DisplayText(string slice) { m_UpdateSubtitile?.Invoke(slice, m_SubtitileWaitTime); } // Parse sentences by newlines private void ParseSentences() { m_scriptSlices.AddRange( m_UnprocessedFile.Split("\n"[0])); Debug.Log($"Parsing of text done, line count: {m_scriptSlices.Count}"); } }