using System.Collections; using System.Collections.Generic; using UnityEngine; public class TitleSpawn : MonoBehaviour { public float m_Offset; public float m_Speed; private float m_Sine = 0; private Vector3 m_InitialPosition; void Start(){ m_InitialPosition = this.transform.position; } void Update() { m_Sine += m_Speed; this.transform.position = new Vector3(Mathf.Sin(m_Sine) * m_Offset, m_InitialPosition.y, m_InitialPosition.z); } }