using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu]
public class CameraSettings : ScriptableObject
{
    [Range(0f, 1f)]
	[Tooltip("Camera Weight")]
	public float cameraWeight = 0;

	[Range(0, 1)]
	[Tooltip("Layer")]
	public int cameraLayer = 0;
}