using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; [CustomEditor(typeof(Muscles))] public class MusclesEditor : Editor { [SerializeField] SerializedProperty Muscles; void OnEnable() { Muscles = serializedObject.FindProperty("Muscles"); } public override void OnInspectorGUI() { serializedObject.Update(); GUILayout.Label(""); base.OnInspectorGUI(); /* if (GUILayout.Button("Recalculate Center of Masses")) { Muscles t = target as Muscles; t.CenterABMasses(); }*/ serializedObject.ApplyModifiedProperties(); } }