using UnityEngine; using UnityEditor; namespace SplatVfx.Editor { [CustomEditor(typeof(SplatData))] public sealed class SplatDataInspector : UnityEditor.Editor { public override void OnInspectorGUI() { var count = ((SplatData)target).SplatCount; EditorGUILayout.LabelField("Splat Count", $"{count:N0}"); } } } // namespace SplatVfx.Editor