using System.Collections; using System.Collections.Generic; using UnityEngine; public class FPSManager : MonoBehaviour { // Start is called before the first frame update public int m_FPS = 60; void Awake() { Application.targetFrameRate = m_FPS; } private void Start() { Cursor.visible = false; } // Update is called once per frame void Update() { if (Application.targetFrameRate != m_FPS) { Application.targetFrameRate = m_FPS; } } }