using FMODUnity; using System.Collections; using System.Collections.Generic; using UnityEngine; public class AgentManager : MonoBehaviour { [SerializeField] private void OnEnable() { CollisionDetection.m_PlaySoundOnContact += PlayOneShot; } private void OnDisable() { CollisionDetection.m_PlaySoundOnContact -= PlayOneShot; } private void PlayOneShot(GameObject obj, float force, EventReference sound) { AudioManager.instance.PlayOneShotAttached(sound, obj, force); } }