#ifndef DITHERING_PATTERNS_INCLUDED #define DITHERING_PATTERNS_INCLUDED float4x4 binary = float4x4 ( 0 , 1 , 0 , 1 , 1 , 0 , 1 , 0 , 0 , 1 , 0 , 1 , 1 , 0 , 1 , 0 ); float4x4 binaryDecimal = float4x4 ( 0.23 , 0.2 , 0.6 , 0.2 , 0.2 , 0.43 , 0.2 , 0.77, 0.88 , 0.2 , 0.87 , 0.2 , 0.2 , 0.46 , 0.2 , 0 ); float4x4 dotted = float4x4 ( -4.0, 0.0, -3.0, 1.0, 2.0, -2.0, 3.0, -1.0, -3.0, 1.0, -4.0, 0.0, 3.0, -1.0, 2.0, -2.0 ); float4x4 hatched = float4x4 ( 1 , 0 , 0 , 1 , 0 , 1 , 1 , 0 , 0 , 1 , 1 , 0 , 1 , 0 , 0 , 1 ); float4x4 mono = float4x4 ( 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ); #endif