using FMODUnity;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class CollisionDetection : MonoBehaviour
{
    [SerializeField]
    private EventReference m_FootstepAudio;
    // Start is called before the first frame update
    public delegate void onContactSoundDelegate(GameObject obj, float force, EventReference soundObject);
    public static onContactSoundDelegate m_PlaySoundOnContact;
    private void OnCollisionEnter(Collision collision)
    {
        if (collision.gameObject.name == "200x200")
        {
            m_PlaySoundOnContact?.Invoke(this.gameObject, collision.relativeVelocity.magnitude, m_FootstepAudio);
        }
    }
}