implementation of drecon in unity 2022 lts forked from: https://github.com/joanllobera/marathon-envs
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using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Unity.MLAgents;
using UnityEngine;
public class SensorObservations : MonoBehaviour, IOnSensorCollision
{
public List<float> SensorIsInTouch;
List<GameObject> _sensors;
// Start is called before the first frame update
void Start()
{
SetupSensors();
}
void SetupSensors()
{
_sensors = GetComponentsInChildren<SensorBehavior>()
.Select(x=>x.gameObject)
.ToList();
SensorIsInTouch = Enumerable.Range(0,_sensors.Count).Select(x=>0f).ToList();
}
public void OnSensorCollisionEnter(Collider sensorCollider, GameObject other)
{
//if (string.Compare(other.name, "Terrain", true) !=0)
if (other.layer != LayerMask.NameToLayer("Ground"))
return;
var sensor = _sensors
.FirstOrDefault(x=>x == sensorCollider.gameObject);
if (sensor != null) {
var idx = _sensors.IndexOf(sensor);
SensorIsInTouch[idx] = 1f;
}
}
public void OnSensorCollisionExit(Collider sensorCollider, GameObject other)
{
//if (string.Compare(other.gameObject.name, "Terrain", true) !=0)
if (other.layer != LayerMask.NameToLayer("Ground"))
return;
var sensor = _sensors
.FirstOrDefault(x=>x == sensorCollider.gameObject);
if (sensor != null) {
var idx = _sensors.IndexOf(sensor);
SensorIsInTouch[idx] = 0f;
}
}
}