Files
drecon-unity/Assets/8_Scripts/2_General/CollisionDetection.cs
2024-04-09 16:45:05 +01:00

21 lines
689 B
C#

using FMODUnity;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CollisionDetection : MonoBehaviour
{
[SerializeField]
private EventReference m_FootstepAudio;
// Start is called before the first frame update
public delegate void onContactSoundDelegate(GameObject obj, float force, EventReference soundObject);
public static onContactSoundDelegate m_PlaySoundOnContact;
private void OnCollisionEnter(Collision collision)
{
if (collision.gameObject.name == "200x200")
{
m_PlaySoundOnContact?.Invoke(this.gameObject, collision.relativeVelocity.magnitude, m_FootstepAudio);
}
}
}