implementation of drecon in unity 2022 lts forked from: https://github.com/joanllobera/marathon-envs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DissapearShader : MonoBehaviour
{
public Material m_Material;
public float m_HeightThresholdMax;
public float m_HeightThresholdMin;
private float m_InitalHeight;
void Awake(){
m_InitalHeight = this.transform.position.y;
}
void Update(){
float value = Mathf.Clamp( Remap(this.transform.position.y, m_HeightThresholdMin, m_HeightThresholdMax, 1, 0), 0, 1 );
float slerpValue = Mathf.Lerp(1, 0, Mathf.SmoothStep(1, 0, value));
m_Material.SetFloat("_DissapearValue", slerpValue);
}
public float Remap (float value, float from1, float to1, float from2, float to2) {
return (value - from1) / (to1 - from1) * (to2 - from2) + from2;
}
}