implementation of drecon in unity 2022 lts forked from: https://github.com/joanllobera/marathon-envs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Rotate : MonoBehaviour
{
// Update is called once per frame
public float m_Speed;
private float m_X;
private float m_Y;
private float m_Z;
public enum Axis
{
X,
Y,
Z
}
public Axis m_Axis;
void Update()
{
float speed = -Time.fixedDeltaTime * m_Speed;
m_X = 0;
m_Y = 0;
m_Z = 0;
if (m_Axis == Axis.X)
{
m_X = speed;
} else if (m_Axis == Axis.Y)
{
m_Y = speed;
} else if (m_Axis == Axis.Z)
{
m_Z = speed;
}
this.transform.Rotate(m_X, m_Y, m_Z, Space.World);
}
}