implementation of drecon in unity 2022 lts forked from: https://github.com/joanllobera/marathon-envs
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using Cinemachine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LensOscillate : MonoBehaviour
{
public CinemachineVirtualCamera m_VirtualCamera;
public float m_Speed;
[SerializeField]
private float m_FOV;
private float m_SineValue = 0;
private float m_Time;
// Update is called once per frame
void Update()
{
m_Time += Time.fixedDeltaTime;
m_SineValue = Mathf.Sin(m_Time * m_Speed);
m_FOV = Map(m_SineValue, -1, 1, 0.2f, 0.45f);
m_VirtualCamera.m_Lens.OrthographicSize = m_FOV;
}
private float Map(float x, float x1, float x2, float y1, float y2)
{
var m = (y2 - y1) / (x2 - x1);
var c = y1 - m * x1; // point of interest: c is also equal to y2 - m * x2, though float math might lead to slightly different results.
return m * x + c;
}
}