implementation of drecon in unity 2022 lts forked from: https://github.com/joanllobera/marathon-envs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//a class used to find out the offsets that we need to apply to the method Remap2Character, to go from a Physics-based character to a kinematic one
//make sure you use the axis in local mode to find out rapidly the offset needed
public class DebugAddOffset : MonoBehaviour
{
/* [SerializeField]
Vector3 axis;
[SerializeField]
float angleDegrees;
*/
[SerializeField]
Vector3 eulerAngles;
[SerializeField]
bool applyOffset = false;
// Update is called once per frame
void LateUpdate()
{
if (applyOffset)
// transform.localRotation = transform.localRotation * Quaternion.AngleAxis(angleDegrees, axis);
transform.localRotation = Quaternion.Euler(eulerAngles.x, eulerAngles.y, eulerAngles.z) * transform.localRotation;
}
}