implementation of drecon in unity 2022 lts
forked from:
https://github.com/joanllobera/marathon-envs
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
46 lines
1.4 KiB
46 lines
1.4 KiB
using UnityEngine;
|
|
using UnityEditor;
|
|
public class FindMissingScripts : EditorWindow
|
|
{
|
|
[MenuItem("Window/FindMissingScripts")]
|
|
public static void ShowWindow()
|
|
{
|
|
EditorWindow.GetWindow(typeof(FindMissingScripts));
|
|
}
|
|
|
|
public void OnGUI()
|
|
{
|
|
if (GUILayout.Button("Find Missing Scripts in selected prefabs"))
|
|
{
|
|
FindInSelected();
|
|
}
|
|
}
|
|
private static void FindInSelected()
|
|
{
|
|
GameObject[] go = Selection.gameObjects;
|
|
int go_count = 0, components_count = 0, missing_count = 0;
|
|
foreach (GameObject g in go)
|
|
{
|
|
go_count++;
|
|
Component[] components = g.GetComponents<Component>();
|
|
for (int i = 0; i < components.Length; i++)
|
|
{
|
|
components_count++;
|
|
if (components[i] == null)
|
|
{
|
|
missing_count++;
|
|
string s = g.name;
|
|
Transform t = g.transform;
|
|
while (t.parent != null)
|
|
{
|
|
s = t.parent.name + "/" + s;
|
|
t = t.parent;
|
|
}
|
|
Debug.Log(s + " has an empty script attached in position: " + i, g);
|
|
}
|
|
}
|
|
}
|
|
|
|
Debug.Log(string.Format("Searched {0} GameObjects, {1} components, found {2} missing", go_count, components_count, missing_count));
|
|
}
|
|
}
|