implementation of drecon in unity 2022 lts forked from: https://github.com/joanllobera/marathon-envs
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using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Unity.MLAgents;
using UnityEngine;
using ManyWorlds;
public class Scorer : MonoBehaviour
{
public int TotalEpisodesToScore = 100;
public int EpisodesScored;
public float AverageScore;
public float StdDiv;
public string ScoreInfo;
public List<float> scores;
public List<string> scoreInfos;
[TextArea]
public string ScoreReport;
// Start is called before the first frame update
void Start()
{
scores = new List<float>(TotalEpisodesToScore);
scoreInfos = new List<string>(TotalEpisodesToScore);
}
// Update is called once per frame
void Update()
{
}
public void ReportScore(float score, string scoreInfo)
{
if (EpisodesScored >= TotalEpisodesToScore)
return;
scores.Add(score);
scoreInfos.Add(scoreInfo);
ScoreInfo = scoreInfo;
EpisodesScored = scores.Count;
AverageScore = scores.Average();
var sum = scores.Sum(d => (d - AverageScore) * (d - AverageScore));
StdDiv = Mathf.Sqrt(sum / EpisodesScored);
string name = string.Empty;
var spawnEnv = FindObjectOfType<SpawnableEnv>();
if (spawnEnv != null)
name = $"{spawnEnv.gameObject.name} ";
ScoreReport = $"{name}AveScore:{AverageScore}, StdDiv:{StdDiv} over {EpisodesScored} episodes using {scoreInfo}";
}
}