implementation of drecon in unity 2022 lts
forked from:
https://github.com/joanllobera/marathon-envs
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50 lines
1.4 KiB
50 lines
1.4 KiB
using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using Unity.MLAgents;
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using UnityEngine;
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using ManyWorlds;
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public class Scorer : MonoBehaviour
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{
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public int TotalEpisodesToScore = 100;
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public int EpisodesScored;
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public float AverageScore;
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public float StdDiv;
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public string ScoreInfo;
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public List<float> scores;
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public List<string> scoreInfos;
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[TextArea]
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public string ScoreReport;
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// Start is called before the first frame update
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void Start()
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{
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scores = new List<float>(TotalEpisodesToScore);
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scoreInfos = new List<string>(TotalEpisodesToScore);
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void ReportScore(float score, string scoreInfo)
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{
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if (EpisodesScored >= TotalEpisodesToScore)
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return;
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scores.Add(score);
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scoreInfos.Add(scoreInfo);
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ScoreInfo = scoreInfo;
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EpisodesScored = scores.Count;
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AverageScore = scores.Average();
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var sum = scores.Sum(d => (d - AverageScore) * (d - AverageScore));
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StdDiv = Mathf.Sqrt(sum / EpisodesScored);
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string name = string.Empty;
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var spawnEnv = FindObjectOfType<SpawnableEnv>();
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if (spawnEnv != null)
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name = $"{spawnEnv.gameObject.name} ";
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ScoreReport = $"{name}AveScore:{AverageScore}, StdDiv:{StdDiv} over {EpisodesScored} episodes using {scoreInfo}";
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}
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}
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