implementation of drecon in unity 2022 lts
forked from:
https://github.com/joanllobera/marathon-envs
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44 lines
712 B
44 lines
712 B
#ifndef DITHERING_PATTERNS_INCLUDED
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#define DITHERING_PATTERNS_INCLUDED
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float4x4 binary = float4x4
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(
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0 , 1 , 0 , 1 ,
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1 , 0 , 1 , 0 ,
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0 , 1 , 0 , 1 ,
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1 , 0 , 1 , 0
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);
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float4x4 binaryDecimal = float4x4
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(
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0.23 , 0.2 , 0.6 , 0.2 ,
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0.2 , 0.43 , 0.2 , 0.77,
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0.88 , 0.2 , 0.87 , 0.2 ,
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0.2 , 0.46 , 0.2 , 0
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);
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float4x4 dotted = float4x4
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(
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-4.0, 0.0, -3.0, 1.0,
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2.0, -2.0, 3.0, -1.0,
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-3.0, 1.0, -4.0, 0.0,
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3.0, -1.0, 2.0, -2.0
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);
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float4x4 hatched = float4x4
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(
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1 , 0 , 0 , 1 ,
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0 , 1 , 1 , 0 ,
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0 , 1 , 1 , 0 ,
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1 , 0 , 0 , 1
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);
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float4x4 mono = float4x4
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(
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1 , 1 , 1 , 1 ,
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1 , 1 , 1 , 1 ,
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1 , 1 , 1 , 1 ,
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1 , 1 , 1 , 1
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);
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#endif
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