implementation of drecon in unity 2022 lts forked from: https://github.com/joanllobera/marathon-envs
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using System.Collections.Generic;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
#if UNITY_WEBGL && !UNITY_EDITOR
namespace FMOD
{
public partial class VERSION
{
public const string dll = "__Internal";
}
}
namespace FMOD.Studio
{
public partial class STUDIO_VERSION
{
public const string dll = "__Internal";
}
}
#endif
namespace FMODUnity
{
#if UNITY_EDITOR
[InitializeOnLoad]
#endif
public class PlatformWebGL : Platform
{
static PlatformWebGL()
{
Settings.AddPlatformTemplate<PlatformWebGL>("46fbfdf3fc43db0458918377fd40293e");
}
internal override string DisplayName { get { return "WebGL"; } }
internal override void DeclareRuntimePlatforms(Settings settings)
{
settings.DeclareRuntimePlatform(RuntimePlatform.WebGLPlayer, this);
}
#if UNITY_EDITOR
internal override IEnumerable<BuildTarget> GetBuildTargets()
{
yield return BuildTarget.WebGL;
}
internal override Legacy.Platform LegacyIdentifier { get { return Legacy.Platform.WebGL; } }
protected override BinaryAssetFolderInfo GetBinaryAssetFolder(BuildTarget buildTarget)
{
return new BinaryAssetFolderInfo("html5", "Plugins/WebGL");
}
protected override IEnumerable<FileRecord> GetBinaryFiles(BuildTarget buildTarget, bool allVariants, string suffix)
{
#if UNITY_2021_2_OR_NEWER
bool useWASM = true;
#else
bool useWASM = false;
#endif
if (allVariants || useWASM)
{
yield return new FileRecord(string.Format("2.0.19/libfmodstudio{0}.a", suffix));
}
if (allVariants || !useWASM)
{
yield return new FileRecord(string.Format("libfmodstudiounityplugin{0}.bc", suffix));
}
}
internal override bool IsFMODStaticallyLinked { get { return true; } }
#endif
internal override string GetPluginPath(string pluginName)
{
#if UNITY_2021_2_OR_NEWER
return string.Format("{0}/{1}.a", GetPluginBasePath(), pluginName);
#else
return string.Format("{0}/{1}.bc", GetPluginBasePath(), pluginName);
#endif
}
#if UNITY_EDITOR
internal override OutputType[] ValidOutputTypes
{
get
{
return sValidOutputTypes;
}
}
private static OutputType[] sValidOutputTypes = {
new OutputType() { displayName = "JavaScript webaudio output", outputType = FMOD.OUTPUTTYPE.WEBAUDIO },
};
#endif
}
}