implementation of drecon in unity 2022 lts
forked from:
https://github.com/joanllobera/marathon-envs
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100 lines
2.7 KiB
100 lines
2.7 KiB
using System.Collections.Generic;
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using UnityEngine;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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#if UNITY_WEBGL && !UNITY_EDITOR
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namespace FMOD
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{
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public partial class VERSION
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{
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public const string dll = "__Internal";
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}
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}
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namespace FMOD.Studio
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{
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public partial class STUDIO_VERSION
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{
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public const string dll = "__Internal";
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}
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}
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#endif
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namespace FMODUnity
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{
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#if UNITY_EDITOR
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[InitializeOnLoad]
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#endif
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public class PlatformWebGL : Platform
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{
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static PlatformWebGL()
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{
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Settings.AddPlatformTemplate<PlatformWebGL>("46fbfdf3fc43db0458918377fd40293e");
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}
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internal override string DisplayName { get { return "WebGL"; } }
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internal override void DeclareRuntimePlatforms(Settings settings)
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{
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settings.DeclareRuntimePlatform(RuntimePlatform.WebGLPlayer, this);
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}
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#if UNITY_EDITOR
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internal override IEnumerable<BuildTarget> GetBuildTargets()
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{
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yield return BuildTarget.WebGL;
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}
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internal override Legacy.Platform LegacyIdentifier { get { return Legacy.Platform.WebGL; } }
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protected override BinaryAssetFolderInfo GetBinaryAssetFolder(BuildTarget buildTarget)
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{
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return new BinaryAssetFolderInfo("html5", "Plugins/WebGL");
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}
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protected override IEnumerable<FileRecord> GetBinaryFiles(BuildTarget buildTarget, bool allVariants, string suffix)
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{
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#if UNITY_2021_2_OR_NEWER
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bool useWASM = true;
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#else
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bool useWASM = false;
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#endif
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if (allVariants || useWASM)
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{
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yield return new FileRecord(string.Format("2.0.19/libfmodstudio{0}.a", suffix));
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}
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if (allVariants || !useWASM)
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{
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yield return new FileRecord(string.Format("libfmodstudiounityplugin{0}.bc", suffix));
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}
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}
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internal override bool IsFMODStaticallyLinked { get { return true; } }
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#endif
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internal override string GetPluginPath(string pluginName)
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{
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#if UNITY_2021_2_OR_NEWER
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return string.Format("{0}/{1}.a", GetPluginBasePath(), pluginName);
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#else
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return string.Format("{0}/{1}.bc", GetPluginBasePath(), pluginName);
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#endif
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}
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#if UNITY_EDITOR
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internal override OutputType[] ValidOutputTypes
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{
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get
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{
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return sValidOutputTypes;
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}
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}
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private static OutputType[] sValidOutputTypes = {
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new OutputType() { displayName = "JavaScript webaudio output", outputType = FMOD.OUTPUTTYPE.WEBAUDIO },
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};
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#endif
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}
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}
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