implementation of drecon in unity 2022 lts
forked from:
https://github.com/joanllobera/marathon-envs
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122 lines
5.7 KiB
122 lines
5.7 KiB
// Copyright 2017 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using UnityEngine;
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using UnityEditor;
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using System.Collections;
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namespace FMODUnityResonance
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{
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/// A custom editor for properties on the FmodResonanceAudioRoom script. This appears in the
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/// Inspector window of a FmodResonanceAudioRoom object.
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[CustomEditor(typeof(FmodResonanceAudioRoom))]
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[CanEditMultipleObjects]
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public class FmodResonanceAudioRoomEditor : Editor
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{
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private SerializedProperty leftWall = null;
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private SerializedProperty rightWall = null;
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private SerializedProperty floor = null;
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private SerializedProperty ceiling = null;
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private SerializedProperty backWall = null;
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private SerializedProperty frontWall = null;
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private SerializedProperty reflectivity = null;
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private SerializedProperty reverbGainDb = null;
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private SerializedProperty reverbBrightness = null;
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private SerializedProperty reverbTime = null;
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private SerializedProperty size = null;
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private GUIContent surfaceMaterialsLabel = new GUIContent("Surface Materials",
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"Room surface materials to calculate the acoustic properties of the room.");
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private GUIContent surfaceMaterialLabel = new GUIContent("Surface Material",
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"Surface material used to calculate the acoustic properties of the room.");
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private GUIContent reflectivityLabel = new GUIContent("Reflectivity",
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"Adjusts what proportion of the direct sound is reflected back by each surface, after an " +
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"appropriate delay. Reverberation is unaffected by this setting.");
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private GUIContent reverbGainLabel = new GUIContent("Gain (dB)",
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"Applies a gain adjustment to the reverberation in the room. The default value will leave " +
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"reverb unaffected.");
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private GUIContent reverbPropertiesLabel = new GUIContent("Reverb Properties",
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"Parameters to adjust the reverb properties of the room.");
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private GUIContent reverbBrightnessLabel = new GUIContent("Brightness",
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"Adjusts the balance between high and low frequencies in the reverb.");
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private GUIContent reverbTimeLabel = new GUIContent("Time",
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"Adjusts the overall duration of the reverb by a positive scaling factor.");
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private GUIContent sizeLabel = new GUIContent("Size", "Sets the room dimensions.");
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private void OnEnable()
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{
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leftWall = serializedObject.FindProperty("LeftWall");
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rightWall = serializedObject.FindProperty("RightWall");
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floor = serializedObject.FindProperty("Floor");
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ceiling = serializedObject.FindProperty("Ceiling");
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backWall = serializedObject.FindProperty("BackWall");
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frontWall = serializedObject.FindProperty("FrontWall");
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reflectivity = serializedObject.FindProperty("Reflectivity");
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reverbGainDb = serializedObject.FindProperty("ReverbGainDb");
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reverbBrightness = serializedObject.FindProperty("ReverbBrightness");
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reverbTime = serializedObject.FindProperty("ReverbTime");
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size = serializedObject.FindProperty("Size");
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}
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/// @cond
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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// Add clickable script field, as would have been provided by DrawDefaultInspector()
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MonoScript script = MonoScript.FromMonoBehaviour(target as MonoBehaviour);
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EditorGUI.BeginDisabledGroup(true);
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EditorGUILayout.ObjectField("Script", script, typeof(MonoScript), false);
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EditorGUI.EndDisabledGroup();
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EditorGUILayout.LabelField(surfaceMaterialsLabel);
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++EditorGUI.indentLevel;
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DrawSurfaceMaterial(leftWall);
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DrawSurfaceMaterial(rightWall);
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DrawSurfaceMaterial(floor);
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DrawSurfaceMaterial(ceiling);
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DrawSurfaceMaterial(backWall);
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DrawSurfaceMaterial(frontWall);
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--EditorGUI.indentLevel;
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EditorGUILayout.Separator();
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EditorGUILayout.Slider(reflectivity, 0.0f, FmodResonanceAudio.MaxReflectivity, reflectivityLabel);
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EditorGUILayout.Separator();
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EditorGUILayout.LabelField(reverbPropertiesLabel);
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++EditorGUI.indentLevel;
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EditorGUILayout.Slider(reverbGainDb, FmodResonanceAudio.MinGainDb, FmodResonanceAudio.MaxGainDb,
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reverbGainLabel);
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EditorGUILayout.Slider(reverbBrightness, FmodResonanceAudio.MinReverbBrightness,
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FmodResonanceAudio.MaxReverbBrightness, reverbBrightnessLabel);
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EditorGUILayout.Slider(reverbTime, 0.0f, FmodResonanceAudio.MaxReverbTime, reverbTimeLabel);
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--EditorGUI.indentLevel;
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EditorGUILayout.Separator();
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EditorGUILayout.PropertyField(size, sizeLabel);
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serializedObject.ApplyModifiedProperties();
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}
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/// @endcond
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private void DrawSurfaceMaterial(SerializedProperty surfaceMaterial)
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{
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surfaceMaterialLabel.text = surfaceMaterial.displayName;
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EditorGUILayout.PropertyField(surfaceMaterial, surfaceMaterialLabel);
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}
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}
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}
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