implementation of drecon in unity 2022 lts
forked from:
https://github.com/joanllobera/marathon-envs
				
			
			
		
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							18 lines
						
					
					
						
							418 B
						
					
					
				
			
		
		
		
			
			
			
				
					
				
				
					
				
			
		
		
	
	
							18 lines
						
					
					
						
							418 B
						
					
					
				
								using UnityEngine;
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								namespace Unity.MLAgents
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								{
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								    [System.Serializable]
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								    public class MarathonJoint
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								    {
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								        public Joint Joint;
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								        public string Name;
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								        public string JointName;
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								        public Vector2 CtrlRange;
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								        public bool? CtrlLimited;
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								        public float? Gear;
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								        public ConfigurableJoint TrueBase;
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								        public Transform TrueTarget;
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								        public float MaximumForce;
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								    }
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								}
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