implementation of drecon in unity 2022 lts
forked from:
https://github.com/joanllobera/marathon-envs
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28 lines
707 B
28 lines
707 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class LockTarget : MonoBehaviour
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{
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public Transform m_Object;
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private Vector3 m_Position;
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private Quaternion m_Rotation;
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private void OnEnable(){
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m_Position = m_Object.position;
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m_Rotation = m_Object.rotation;
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Debug.Log($"{m_Position} pos");
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}
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void FixedUpdate()
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{
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Vector3 newPosition = m_Object.position;
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Vector3 normPosition = new Vector3(newPosition.x, m_Position.y, newPosition.z);
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this.transform.position = normPosition;
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Quaternion newRotation = m_Object.rotation;
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this.transform.rotation = new Quaternion(m_Rotation.x, newRotation.y, m_Rotation.z, m_Rotation.w);
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}
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}
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