implementation of drecon in unity 2022 lts
forked from:
https://github.com/joanllobera/marathon-envs
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16 lines
320 B
16 lines
320 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu]
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public class CameraSettings : ScriptableObject
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{
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[Range(0f, 1f)]
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[Tooltip("Camera Weight")]
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public float cameraWeight = 0;
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[Range(0, 1)]
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[Tooltip("Layer")]
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public int cameraLayer = 0;
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public bool cut = true;
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}
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