implementation of drecon in unity 2022 lts
forked from:
https://github.com/joanllobera/marathon-envs
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48 lines
1.2 KiB
48 lines
1.2 KiB
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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public class ScoreHistogramData
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{
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int _columnCount;
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int _historyDepth;
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public List<List<double>> Items;
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public ScoreHistogramData (int columnCount, int historyDepth)
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{
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_columnCount = columnCount;
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_historyDepth = historyDepth;
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ReCreateScoreHistogramData();
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}
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public void ReCreateScoreHistogramData ()
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{
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Items = new List<List<double>>();
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for (int i = 0; i < _columnCount; i++)
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{
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// var item = Enumerable.Range(0,_historyDepth).Select(x=>default(T)).ToList();
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var item = new List<double>();
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Items.Add(item);
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}
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}
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public void SetItem(int column, double value)
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{
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Items[column].Add(value);
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if (Items[column].Count > _historyDepth)
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Items[column].RemoveAt(0);
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}
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public double GetAverage(int column)
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{
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double average = Items[column].Average();
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return average;
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}
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public List<double> GetAverages()
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{
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List<double> averages = Items.Select(x=>x.Count > 0 ? x.Average() : 0).ToList();
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return averages;
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}
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}
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